View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028716 | Heart Of The Machine | Gameplay Issue | Jun 8, 2024 11:21 am | Jun 8, 2024 11:23 am | |
Reporter | Darloth | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.542 Clarity And Tuning | ||||
Summary | 0028716: Weird-feeling inconsistency with which small/ruined buildings we're allowed to flamethrower | ||||
Description | Some small or surprisingly large ruined buildings burn in a large AoE when using flamethrower, but then others don't. It's not clear why these aren't valid targets, although anecdotally holding ctrl-click on those buildings usually has them contain a hostile cult presence or a large amount of gang presence. That's obviously not the only reason though, because sometimes we're allowed to flame those too. While it's not exactly a big issue, it might be more appropriate if we were allowed to flame these buildings, but then (weak? on fire?) hostile units would pour out of them in a similar manner to drone demolition of buildings. Screenshot shows three identical looking buildings, two of which are valid to flame and one of which isn't. | ||||
Tags | No tags attached. | ||||