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IDProjectCategoryLast Update
0028716Heart Of The MachineGameplay IssueJun 8, 2024 11:23 am
ReporterDarloth Assigned To 
Status newResolutionopen 
Product Version0.542 Clarity And Tuning 
Summary0028716: Weird-feeling inconsistency with which small/ruined buildings we're allowed to flamethrower
DescriptionSome small or surprisingly large ruined buildings burn in a large AoE when using flamethrower, but then others don't.

It's not clear why these aren't valid targets, although anecdotally holding ctrl-click on those buildings usually has them contain a hostile cult presence or a large amount of gang presence. That's obviously not the only reason though, because sometimes we're allowed to flame those too.

While it's not exactly a big issue, it might be more appropriate if we were allowed to flame these buildings, but then (weak? on fire?) hostile units would pour out of them in a similar manner to drone demolition of buildings.

Screenshot shows three identical looking buildings, two of which are valid to flame and one of which isn't.
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Darloth

Jun 8, 2024 11:21 am

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image.png (1,115,953 bytes)

Issue History

Date Modified Username Field Change
Jun 8, 2024 11:21 am Darloth New Issue
Jun 8, 2024 11:21 am Darloth File Added: image.png
Jun 8, 2024 11:23 am Darloth Description Updated