View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028736 | Heart Of The Machine | Suggestion | Jun 9, 2024 3:55 pm | Jun 9, 2024 3:55 pm | |
Reporter | Igor Savin | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.544 Equipment Polish | ||||
Summary | 0028736: Provide some early context about time flow / consequences in order to avoid overload/panic | ||||
Description | After the first choice is made, and player leaves the lab, it is very easy to panic - there is a whole city out there, vehicles are driving all around, and it's unclear what are your relationships with time there - is game turn-based? is it realtime? do I need to hurry? will something happen if I take it too long to read everything on screen? Am I missing out? First instinct of a player in such context is to press SPACE to pause the game and look around - but in this case it does the exact opposite of setting things on pause - it advances the game. Then you look for a PAUSE button on screen - there doesn't seem to be any. It would be great to calm player down early and explain that he can take his time (if he can), and that time only flows if X (or will start flowing only later on). Screen to illustrate the early point I'm talking about: | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 9, 2024 3:55 pm | Igor Savin | New Issue | |
Jun 9, 2024 3:55 pm | Igor Savin | File Added: image.png |