View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002874 | AI War 1 / Classic | Suggestion - New Unit Ideas - Economic and Utility Units | Feb 19, 2011 6:12 am | Feb 19, 2011 9:08 am | |
Reporter | KDR_11k | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0002874: Candy Tech: Scarecrow | ||||
Description | The Scarecrow is a pretty harmless structure with a very high firepower value, its only purpose is to scare the AI into not sending threat ships in as quickly. Of course once the AI actually makes it past the threshold the attack is going to be even more vicious. Currently unused Golems (like artillery golems) can be used in the scarecrow role. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 19, 2011 6:12 am | KDR_11k | New Issue | |
Feb 19, 2011 6:17 am | soMe_RandoM | Note Added: 0010497 | |
Feb 19, 2011 9:06 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 19, 2011 9:06 am | Chris_McElligottPark | Status | new => considering |
Feb 19, 2011 9:08 am | KDR_11k | Note Added: 0010501 |