View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028790 | Heart Of The Machine | Bug - Gameplay | Jun 12, 2024 1:48 pm | Jun 18, 2024 11:31 pm | |
Reporter | veevoir | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.546 Crisp | ||||
Fixed in Version | 0.549 Of Mice And Crowns | ||||
Summary | 0028790: Using up last mental point (MP) - sets AP of every unit to zero even if you gain more MP from Cold Blood. | ||||
Description | Normally AP zero when you run out of MPs. However - if you use your last mental point to kill humans (Cold Blood) - this runs into a problem where you regained MPs but suddenly all your units that have not acted yet or have APs - have their all AP set to zero. This robs players of multiple potential actions which are vital in combat Attached example - used the last MP to perform "Cold Blood" - all units have 0 AP. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed a rather severe issue where if you ever got to zero mental energy, it was immediately blanking out the AP of all of your units. This meant that their gather abilities would not work properly, shorting you resources. ** Also, if you used your last mental energy of the turn to do Cold Blood, then it was functionally useless, as well. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 12, 2024 1:48 pm | veevoir | New Issue | |
Jun 12, 2024 1:48 pm | veevoir | File Added: image.png | |
Jun 17, 2024 9:57 am | veevoir | Product Version | 0.537 Demo Build => 0.546 Crisp |
Jun 18, 2024 11:31 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 18, 2024 11:31 pm | Chris_McElligottPark | Status | new => resolved |
Jun 18, 2024 11:31 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 18, 2024 11:31 pm | Chris_McElligottPark | Fixed in Version | => 0.549 Of Mice And Crowns |
Jun 18, 2024 11:31 pm | Chris_McElligottPark | Note Added: 0069290 |