View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028925 | Heart Of The Machine | Bug - Gameplay | Jun 21, 2024 3:23 pm | Jun 23, 2024 9:31 pm | |
Reporter | mblazewicz | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.553 Fenceline | ||||
Fixed in Version | 0.557 Filtering And Lensing | ||||
Summary | 0028925: Gameplay - All enemies can attack multiple times per turn | ||||
Description | Description: During enemies turn to attack if the unit they're attacking doesn't die from a single attack they perform consecutive attacks Steps to Reproduce: 1. Find any enemies 2. Make sure a unit that's being attacked doesn't die in a single turn 3. Skip turn 4. Observe that enemies attack the unit at least twice and often until it dies | ||||
Tags | No tags attached. | ||||
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Adding attachment: |
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I saw this recently as well with the troop transport. It fired about 4 times, killing my entire assault team and the transport that brought them. |
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To be clear it fired twice at the transport and 1 time at 2 different androids. |
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I think I've also seen bulks with this bahavoir as well, but I can't confirm |
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Thanks! * Fixed an issue where NPC Units were able to attack multiple times in a single turn. I have not tested this super thoroughly, but it does seem to work, and it also seems to resolve a slowness that had appeared in the turn-change period sometimes. ** When I double-buffered the attack plans a couple of days ago, it seems that this regression was introduced. |
Date Modified | Username | Field | Change |
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Jun 21, 2024 3:23 pm | mblazewicz | New Issue | |
Jun 21, 2024 3:23 pm | mblazewicz | Status | new => assigned |
Jun 21, 2024 3:23 pm | mblazewicz | Assigned To | => mblazewicz |
Jun 21, 2024 3:35 pm | mblazewicz | Note Added: 0069375 | |
Jun 21, 2024 3:35 pm | mblazewicz | File Added: 28925_Video.mp4 | |
Jun 21, 2024 3:35 pm | mblazewicz | File Added: 28925_Save.save | |
Jun 21, 2024 3:35 pm | mblazewicz | Assigned To | mblazewicz => Jan Kuzior |
Jun 21, 2024 3:36 pm | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
Jun 21, 2024 4:42 pm | Wolfier | Note Added: 0069376 | |
Jun 21, 2024 4:44 pm | Wolfier | Note Added: 0069377 | |
Jun 22, 2024 2:01 pm | Mintdragon | Note Added: 0069388 | |
Jun 22, 2024 8:00 pm | Mintdragon | Status | assigned => confirmed |
Jun 23, 2024 9:31 pm | Chris_McElligottPark | Status | confirmed => resolved |
Jun 23, 2024 9:31 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 23, 2024 9:31 pm | Chris_McElligottPark | Fixed in Version | => 0.557 Filtering And Lensing |
Jun 23, 2024 9:31 pm | Chris_McElligottPark | Note Added: 0069423 |