View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002906 | AI War 1 / Classic | Suggestion - New Features | Feb 21, 2011 1:34 pm | Feb 23, 2011 1:02 pm | |
Reporter | Orelius | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0002906: Deconstructing units - An idea for removing AI-progress increasing structures without incurring the penalty | ||||
Description | Deconstruction - Slowly unbuild the unit/structure over a span of time equal to half of of the natural construction time. This time can not be affected by engineers. It can be canceled at any time (the unit will then be in an unbuilt state, and can be rebuilt to its completed state), and will refund 1/2 of the resources given if the unit were scrapped. If the unit that is being deconstructed is destroyed while it is being deconstructed, the AI progress still applies. The same happens if the unit is deconstructed on a planet with AI presence. It will still be difficult for the player to remove these structures quickly in fear of the AI destroying them, while making it possible to do things like repositioning zenith spacetime manipulators. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Should absolutely not apply to things like captive human settlements, for example. |
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Alternative thought, just give ZSTMs a low move speed, like 10-20 or so, and give them a charge up timer after moving like fortresses or mobile repair stations use before their speed-increasing ability starts working again. So the can be adjusted without destruction, but they can't just be moved all over without forethought. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 21, 2011 1:34 pm | Orelius | New Issue | |
Feb 21, 2011 2:19 pm | KDR_11k | Note Added: 0010597 | |
Feb 23, 2011 1:02 pm | BobTheJanitor | Note Added: 0010687 |