View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002917 | AI War 1 / Classic | Crash/Exception | Feb 22, 2011 8:32 pm | Feb 22, 2011 9:43 pm | |
Reporter | androskris | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 5.002 | ||||
Summary | 0002917: Game does not launch from STEAM, but does launch directly from AIWar.exe | ||||
Description | Before tonight I was able to launch the game from both STEAM and directly from the .exe at "C:\Program Files (x86)\Steam\steamapps\common\ai war fleet command\AIWar.exe" Tonight when I try launching it in STEAM it continually hangs at "Gameinit (5 - 2/22/2011 8:11:42)" I rebooted the machine and it was still happening. I used the "verify integrity of game cache" option in STEAM and it found 5 files and re-downloaded them but it still wouldn't start. Starting via the shortcut I see the game reverted to version 5.000 so the files weren't really corrupt...STEAM was just seeing the beta 5.002 files. I've attached the output_log.txt if that helps. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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output_log.txt (3,902 bytes)
Mono path[0] = 'c:/program files (x86)/steam/steamapps/common/ai war fleet command/AIWar_Data/Managed' Mono path[1] = 'c:/program files (x86)/steam/steamapps/common/ai war fleet command/AIWar_Data/Mono' Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1063] Renderer: ATI Radeon HD 5800 Series Vendor: ATI VRAM: 1024 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 <I> Initializing (RawInput). <RI> Input initialized. desktop: 2048x1152 60Hz; virtual: 2048x1152 at 0,0 Non platform assembly: data-0A150048 (this message is harmless) Non platform assembly: data-0A580020 (this message is harmless) Non platform assembly: data-040F5F38 (this message is harmless) Non platform assembly: data-0410DFC0 (this message is harmless) Non platform assembly: data-0A400020 (this message is harmless) Non platform assembly: data-0413F378 (this message is harmless) Non platform assembly: data-04146E00 (this message is harmless) Non platform assembly: data-0A1B3FA8 (this message is harmless) Non platform assembly: data-0A1DDFC0 (this message is harmless) Non platform assembly: data-0A1EE1D0 (this message is harmless) Platform assembly: c:\program files (x86)\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: c:\program files (x86)\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: c:\program files (x86)\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: c:\program files (x86)\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.dll (this message is harmless) Platform assembly: c:\program files (x86)\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.Xml.dll (this message is harmless) GameInit (0 - 2/22/2011 8:11:42 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (1 - 2/22/2011 8:11:42 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (2 - 2/22/2011 8:11:42 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (3 - 2/22/2011 8:11:42 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (4 - 2/22/2011 8:11:42 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (5 - 2/22/2011 8:11:42 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) |
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Are there any error messages logged in the RuntimeData folder? At the moment there's nothing to indicate what the trouble would be. |
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No, I don't see any error message files in the RuntimeData folder. |
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Hmmm, then the game isn't actually crashing, but something outside it is interfering with it, it sounds like. Are you running Kaspersky by any chance? http://www.arcengames.com/forums/index.php/topic,7461.0.html |
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Nope, not Kaspersky but I figured out what it was. D3doverrider, a program which forces vsync and triple buffering for games that don't do it themselves. I only used it for the DCS:Black Shark flight sim but have had issues with a few other games. I didn't really think to check it though since the game started fine from the .exe Once I added AIwar.exe to it's exclude list for vsync and triple buffering, the game started fine in STEAM. Weird, sorry for the false alarm :) |
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Sweet! I'm just glad you found out what it was. And frankly, now we have yet another data point for people to check if someone else runs into a similar problem in the future. So thanks for letting us know what it was! |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 22, 2011 8:32 pm | androskris | New Issue | |
Feb 22, 2011 8:32 pm | androskris | File Added: output_log.txt | |
Feb 22, 2011 8:58 pm | Chris_McElligottPark | Note Added: 0010657 | |
Feb 22, 2011 8:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 22, 2011 8:58 pm | Chris_McElligottPark | Status | new => feedback |
Feb 22, 2011 9:28 pm | androskris | Note Added: 0010660 | |
Feb 22, 2011 9:28 pm | androskris | Status | feedback => assigned |
Feb 22, 2011 9:29 pm | Chris_McElligottPark | Note Added: 0010661 | |
Feb 22, 2011 9:42 pm | androskris | Note Added: 0010662 | |
Feb 22, 2011 9:43 pm | Chris_McElligottPark | Note Added: 0010663 | |
Feb 22, 2011 9:43 pm | Chris_McElligottPark | Status | assigned => closed |
Feb 22, 2011 9:43 pm | Chris_McElligottPark | Resolution | open => no change required |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |