View Issue Details

IDProjectCategoryLast Update
0002951AI War 1 / ClassicGraphical BugFeb 27, 2011 1:16 pm
Reporterqlf20073 Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version5.002 
Summary0002951: Can't use unicode charcters for planet names
DescriptionI put some Chinese names into the altplanetnames.txt, and then run the game, all of the planets with Chinese names can't display the planet name properly.
TagsNo tags attached.
Internal Weight

Activities

Chris_McElligottPark

Feb 25, 2011 11:26 am

administrator   ~0010746

This may not be fixable. But at any rate, make sure you're saving the text file in an actual unicode file format -- despite including unicode characters, sometimes the overall format can be set to ASCII, which can cause this sort of issue.

qlf20073

Feb 26, 2011 1:09 am

reporter   ~0010772

I tried every kind of format the notepad can save: ANSI, Unicode, Unicode big endian and UTF-8, but still no use.

Chris_McElligottPark

Feb 26, 2011 8:12 am

administrator   ~0010775

Hmm, come to think of it -- chinese? So these are literal Chinese characters? The game is probably importing the Unicode just fine, but it has no font with which to draw that. If you put some European language style accents or character variations, that should work. But if you try to put some completely other alphabet or character set, the font itself doesn't have entrries for those, regardless of whether or not Unicode can map them.

qlf20073

Feb 27, 2011 6:56 am

reporter   ~0010806

I have Chinese font, but it still can't show it.

Chris_McElligottPark

Feb 27, 2011 8:57 am

administrator   ~0010807

Okay -- that confirms all is well. The game does not use any system fonts you may have, it has it's own internal texture-based fit which most definitel has no chinese characters. If we someday localize the game into Chinese, we'd be putting in a texture-based for that supports it. As it stands, the game does not support characters of that sort.

TechSY730

Feb 27, 2011 12:25 pm

reporter   ~0010808

Maybe you can start bugging the guys who made the fonts you use for more glyphs so they can cover more of the (admittedly giant) Unicode standard?

Chris_McElligottPark

Feb 27, 2011 12:26 pm

administrator   ~0010809

I think those fonts probably already support more of the unicode space, but we didn't care to purchase them. And for technical reasons I don't think we could do mapping of a lot of extra characters into the game without really extending how the font handling in unity is being used. Unless we do official localizations into other languages, this is not going to happen.

TechSY730

Feb 27, 2011 1:16 pm

reporter   ~0010812

Sounds reasonable. No point for paying for assets to aid localizations you are not planning on doing.

Issue History

Date Modified Username Field Change
Feb 25, 2011 9:56 am qlf20073 New Issue
Feb 25, 2011 11:26 am Chris_McElligottPark Note Added: 0010746
Feb 25, 2011 11:26 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 25, 2011 11:26 am Chris_McElligottPark Status new => minor fix for later
Feb 26, 2011 1:09 am qlf20073 Note Added: 0010772
Feb 26, 2011 8:12 am Chris_McElligottPark Note Added: 0010775
Feb 27, 2011 6:56 am qlf20073 Note Added: 0010806
Feb 27, 2011 8:57 am Chris_McElligottPark Note Added: 0010807
Feb 27, 2011 8:57 am Chris_McElligottPark Status minor fix for later => closed
Feb 27, 2011 8:57 am Chris_McElligottPark Resolution open => no change required
Feb 27, 2011 12:25 pm TechSY730 Note Added: 0010808
Feb 27, 2011 12:26 pm Chris_McElligottPark Note Added: 0010809
Feb 27, 2011 1:16 pm TechSY730 Note Added: 0010812
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug