View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003009 | AI War 1 / Classic | Bug - Other | Mar 7, 2011 9:09 pm | Jul 22, 2013 2:56 pm | |
Reporter | TechSY730 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.002 | ||||
Fixed in Version | 7.009 | ||||
Summary | 0003009: Spirecraft Scouts put AI worlds on alert | ||||
Description | The title. It is as if the AI gets alerted as if it were a military unit, even though it is clearly not. As it can not be decloaked, I am not worried about it freeing stuff when it shouldn't be, but putting a planet on alert is not a good thing, especially on high difficulties. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0009332 | assigned | keith.lamothe | Spirecraft scouts generating threat |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 7, 2011 9:09 pm | TechSY730 | New Issue | |
Aug 22, 2012 3:17 pm | TechSY730 | Relationship added | related to 0009332 |
Aug 22, 2012 3:22 pm | keith.lamothe | Assigned To | => keith.lamothe |
Aug 22, 2012 3:22 pm | keith.lamothe | Status | new => assigned |
Jul 19, 2013 6:16 pm | bonesbro | Note Added: 0033156 | |
Jul 22, 2013 2:56 pm | keith.lamothe | Internal Weight | => New |
Jul 22, 2013 2:56 pm | keith.lamothe | Note Added: 0033162 | |
Jul 22, 2013 2:56 pm | keith.lamothe | Status | assigned => resolved |
Jul 22, 2013 2:56 pm | keith.lamothe | Fixed in Version | => 7.009 |
Jul 22, 2013 2:56 pm | keith.lamothe | Resolution | open => fixed |