View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003018 | AI War 1 / Classic | Bug - Other | Mar 8, 2011 11:28 am | Feb 25, 2012 12:59 pm | |
Reporter | ArcDM | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.002 | ||||
Fixed in Version | 5.028/5.029 | ||||
Summary | 0003018: Fallen Spire, Transports, and Saving | ||||
Description | Normally, when I put a modular Fallen Spire ship into a Transport it will work and come out with no issues. When I put said FS ship into a Transport, save and reload the modular parts of the FS ship are gone. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Does the same thing happen with Riot starships? |
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For 5.028: * Fixed a longstanding bug (ever since starships were allowed to be loaded into a transport) where putting a ship with modules into a transport, saving the game, and loading the game would cause the modules to be removed from the game because the game thought they were no longer accessible (the "has a parent ship" link wasn't being checked). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 8, 2011 11:28 am | ArcDM | New Issue | |
Mar 8, 2011 11:29 am | keith.lamothe | Note Added: 0010976 | |
Feb 25, 2012 12:59 pm | keith.lamothe | Internal Weight | => New |
Feb 25, 2012 12:59 pm | keith.lamothe | Note Added: 0019788 | |
Feb 25, 2012 12:59 pm | keith.lamothe | Status | new => resolved |
Feb 25, 2012 12:59 pm | keith.lamothe | Fixed in Version | => 5.028/5.029 |
Feb 25, 2012 12:59 pm | keith.lamothe | Resolution | open => fixed |
Feb 25, 2012 12:59 pm | keith.lamothe | Assigned To | => keith.lamothe |