View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003088 | AI War 1 / Classic | Suggestion - New Unit Ideas - Economic and Utility Units | Mar 23, 2011 5:23 am | Mar 23, 2011 7:44 pm | |
Reporter | HTL2001 | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0003088: Fixed-position "cloaker starship" turret for troop movement | ||||
Description | The idea is to be able to move ships between disconnected sections of planets you own without freeing units all the time and having to mop up the worlds in-between constantly. Making them only able to cloak a very few units at a time would mean you still require transports. Of course, theres an issue right now even using cloaker ships + transports for this, where ships coming through a wormhole won't get cloaked for a split second, and even transports cause AI ships to free up. This is the more balanced way I thought about being able to relocate fleets between bases without having to mop up constantly - previously I thought of having warp gates for already-built units with a paralysis based on number of hops, but that seemed too unbalanced. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 23, 2011 5:23 am | HTL2001 | New Issue | |
Mar 23, 2011 7:44 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 23, 2011 7:44 pm | Chris_McElligottPark | Status | new => considering |