View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003103 | AI War 1 / Classic | Suggestion - Balance Tweaks | Mar 25, 2011 5:46 am | Oct 31, 2011 9:55 am | |
Reporter | Prezombie | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.007 | ||||
Summary | 0003103: A way to fix FF healstacking. | ||||
Description | You can't heal an FF under fire, but you are able to heal an FF that has be set into low power, meaning if you have a pair, and alternately turn one off, you can have engineers repair the other. A simple fix to remove this exploit would be to make low powered FFs (maybe other units with similar function?) immune to repair and healing. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
|
This won't work. When you place multiple FF's over something, there is usually just one taking fire. The other one can be repaired, wheter you put it in low power mode or not. If enemy ships are firing too fast and all FF's get hit at about the same time, then I think people should still be able to put the FF they want repaired in low power mode to be able to repair it. Shutting one or more FF's down means the active one(s) will die a lot faster, so there already is a risk in doing that. |
|
I can repair them under heavy fire as well, low power mode just means I dont have to micro it in detail. In some cases, imo, the lack of micro is more important than a really minor exploit, like here :) |
|
Hm, maybe they should be immune to repair, but quickly regenerate after a few minutes of not being hurt? I understand the point of removing micro, but the synergy of two FF gens is far more powerful than just one, which really feels exploity. Having a M3 FF and a M1 FF together shouldn't result in a near-unbreachable barrier, especially in defender mode. |
|
If 500 bombers attack you and you have 2-3 mk1 FFs, they all die and so does your CC. The 'exploit' only gives a minor boost over not doing anything, when several shield cover each other. An other, exactly the same thing, you can do is simply make sure they die 1 after each other and have a team of engies build new ones as older ones die. Should it than also disallow FFs being assisted by engies? In other words, if you want this nerfed, you'll need to nerf quite a few other things as well. (engies supporting, different shieldsizes, mobility, relativly low cost, double+ cover, etc) |
|
5.015: "When a forcefield is damaged by enemy fire, all allied forcefields whose fields are in contact (or very close to it) with the damaged ff will take 1 point of damage from the energy conducted along the surface of the field." Since there's already a fix for forcefield heal stacking, I think we can close the bug. |
|
Bug can indeed be closed, however, you can still micro your FFs around by moving a damaged one away from the stack, healing it over there, and cycling it back in. With three or more FFs, you can micro the same effect that we used to have without the excessive micro. I feel dirty having said that. :X (That is: I feel ashamed for having found a workaround to a [i]fixed exploit[/i].) |
|
@Draco18s I'm not really that concerned about that exploit. Forcefields have such a glacially slow speed that by the time you move the damaged one out of the way, repair it, and the back in, you will probably still be behind. Yea, if your good, you could buy yourself some extra time, but nothing like the possibly infinite time as before. |
|
Oh, it took about four FFs to really do it (two covering, two repairing), and no, while I couldn't have been able to buy an infinite amount of time, it was non-negligible. I actually had to cycle twice before the AI ships were all dead (that is, each force field spent some time away being repaired at least twice). |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 25, 2011 5:46 am | Prezombie | New Issue | |
Mar 25, 2011 7:31 am | zoutzakje | Note Added: 0011446 | |
Mar 25, 2011 1:37 pm | Red Spot | Note Added: 0011454 | |
Mar 26, 2011 6:48 am | Prezombie | Note Added: 0011481 | |
Mar 26, 2011 6:48 am | Prezombie | Note Edited: 0011481 | |
Mar 26, 2011 9:07 am | Red Spot | Note Added: 0011483 | |
Oct 12, 2011 4:41 pm | Sigma7 | Note Added: 0016482 | |
Oct 12, 2011 11:26 pm | Draco18s | Note Added: 0016513 | |
Oct 31, 2011 7:41 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 31, 2011 7:41 am | tigersfan | Status | new => considering |
Oct 31, 2011 9:44 am | TechSY730 | Note Added: 0017336 | |
Oct 31, 2011 9:55 am | Draco18s | Note Added: 0017339 |