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IDProjectCategoryLast Update
0003109AI War 1 / ClassicGUIMar 26, 2011 1:24 am
Reporterc4sc4 Assigned To 
Status newResolutionopen 
Product Version5.008 
Summary0003109: Several Typos in Tooltips
DescriptionHere are several typos I found in the tooltips.

AI Sniper Guardian
Long-range railgun oblitrates ships that aren't protected. Make sure you have a scout starship to protect your fleet until this is destroyed!

AI Spider Guardian
Long-range railgun oblitrates the engines of ships that aren't protected. Make sure you have a scout starship to protect your fleet until this is destroyed!

oblitrates is missing an e and should be obliterates in both.

Mobile Builder
Allows you to build economic and defensive ships at planets your team doesn't control. Cruicial for establishing beachheads in enemy or neutral territory.

Cruicial should be crucial.

Nuclear Warhead
Causes a planet-wide nuclear explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off. Does not affect mark V ships or starships. Also causes supply to be permanently lost for all teams at that planet, meaning you then cannot use science labs, docks, etc. Be VERY careful not to detonate it on a planet belonging to your team! AI Progress jumps upward by 50 every time a nuclear warhead is detonated, so make make each warhead count.

At the end "so make make each warhead count" make is written twice.

Captive Human Settlement
A captive city filled with living humans. If you liberate the settlement int will contribute a modest amount of metal/crystal, but AI progress will skyrocket by 100 if it is destroyed

In the second sentence int should be it.

AI Mothership
A collosal armed planetoid. The AI would not normally consider even the entire Milky Way galaxy worth the attention of a mothership, but the Spire-Human alliance appears to have caused... concern. This ship contains a Core Shield Network node, and thus must be destroyed before any AI Core Guard Post or AI Home Command Station can be damaged.

collosal should be colossal.

Zenith Mirror
Mid-power main attack, but has the unique ability to reflect all incoming shots against its attackers. With its armor, can often deal out significantly more damage than it actually receives in this way. Mirrors are very weak to area-of-effect, missiles, and melee attacks, since those cannot be reflected. They also cannot reflect shots at a further range than the mirror can shoot on its own

In the second sentence, it should have an "it" after the comma and before can.

EMP Minefield
Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. If the ship triggering the minefield survives, it will also be paralyzed for 60 seconds. The burst of paralysis (but not the damage) also effects other ships that are close by.These are particularly useful for stalling out large incoming vessels that don't have mine avoidance.

Between the last and second to last sentences, there is a missing space. Also, in the second to last sentence, I believe effects should be affects.

Area Minefield
Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. The explosions from these minefields also effect other enemy ships that are close by. These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship.

In the second sentence, I believe that effect should be affect.

Dyson Sphere Golem
This massive immobile golem lurks at the edge of a planet's orbit -- conventional weapons cannot even damage it. If you free the planet from the AI, the sphere will realize your beneign intent and will help you on nearby planets. If you take the planet for yourself, the sphere will attack you until you give up the planet.

beneign should be benign.

Spire Colony Ship
A large colony ship filled with many Spire "growing nodes". It's purpose is to plant the hub of a new city on another planet. Note: this ship can only be built on a planet with a human home command station.

and

A large colony ship filled with many Spire "growing nodes". It's purpose is to plant the hub of a new city on another planet. Due to the difficulty of operating large Spire ships in our galaxy, these require research & development at a Spire Galactic Capitol.

In both, It's is used instead of its.

Spire Destroyer, Spire Cruiser, Spire Battleship, Spire Dreadnought, Spire Super Dreadnought

...It's primary armament is ...

All of these have it's instead of its.

Spire Blade Spawner
Large central ship has weak guns, but continously spawns smaller independent blades that crash into enemy ships.

continously should be continuously.

Spire Civilian Leader Outpost
Against their will, every hour each outpost increases the AI Progress by 1 when in control of the AI. You have the choice of either destroying these outposts for colloduing with the AI, or freeing the outposts by capturing the planet from the AI. When freed, each of these outposts will gratefully decrease the AI Progress by 3 every hour.

colloduing should be colluding

<ln id="SpireTeleportingLeech_Wave">Spire Teleporting Leechs</ln>

Leechs should be Leeches.

Spire Galactic Capitol Foldout
Auxilary core spawned from a Spire Galactic Capitol. Allows human players other than the one capturing the system to research advanced Spire technology. Invulnerable but will be removed if the parent facility is destroyed.

Auxilary should be Auxiliary.
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Issue History

Date Modified Username Field Change
Mar 26, 2011 1:23 am c4sc4 New Issue
Mar 26, 2011 1:24 am c4sc4 Description Updated
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI