View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003110 | AI War 1 / Classic | Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Mar 26, 2011 7:55 am | Mar 26, 2011 5:23 pm | |
Reporter | Prezombie | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.008 | ||||
Summary | 0003110: A way to abort transport unloading. | ||||
Description | Transports are nice to make a GP assassin fleet take out several more GPs than they would be if they had to travel normally, taking fire all the way. The problem comes when you unload, and finish taking out the GP before the transport is done. Loading the ships back in takes far much longer, as the transport continues to unload ships. An easy way to fix this would be to cancel unloading if a ship is loaded onto the transport. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||