View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003117 | AI War 1 / Classic | Suggestion - Game Mechanics | Mar 26, 2011 5:19 pm | Mar 26, 2011 8:40 pm | |
Reporter | Prezombie | Assigned To | keith.lamothe | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 5.008 | ||||
Summary | 0003117: Possible to instantly unload Transports in hostile territory. | ||||
Description | Normally transports unload at 10 ships a second, but if you pause, right click on unload, and shift click "all units" a lot of times, all the ships unload at once, as if that command misses the command to check if in hostile territory. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
Unable to reproduce. I: 1) Built a transport. 2) Loaded it full. 3) Sent it to a hostile planet. 4) Right clicked the unload button. 5) Paused. 6) Held shift and clicked the "Units x200" button a _ton_ of times. 7) Unpaused. 8) Watched it unload 10 at a time. If you have a save and reliable steps to reproduce, please reopen. |
|
I knew I should have saved when I noticed the bug, I can't reproduce it either. Frustrating, but I guess an exploit that isn't relyable isn't that much of a worry. |
|
Yea, if this was easily doable it'd be a major exploit, please do let me know if you pin down how it's done. But I looked at the code pretty closely and didn't see how it would manage to unload more than the specified amount each game-second. Unless somehow the is-this-hostile-territory check failed altogether, and that's not really something that can be impacted by the commands given to the unit. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 26, 2011 5:19 pm | Prezombie | New Issue | |
Mar 26, 2011 5:57 pm | keith.lamothe | Note Added: 0011496 | |
Mar 26, 2011 5:57 pm | keith.lamothe | Status | new => closed |
Mar 26, 2011 5:58 pm | keith.lamothe | Assigned To | => keith.lamothe |
Mar 26, 2011 5:58 pm | keith.lamothe | Resolution | open => unable to reproduce |
Mar 26, 2011 7:44 pm | Prezombie | Note Added: 0011503 | |
Mar 26, 2011 8:40 pm | keith.lamothe | Note Added: 0011511 |