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IDProjectCategoryLast Update
0003127AI War 1 / ClassicSuggestion - Balance TweaksMar 28, 2011 9:14 pm
ReporterPrezombie Assigned Tokeith.lamothe  
Status closedResolutionno change required 
Summary0003127: Transport ships don't scale with fleet size.
DescriptionAt is is, both normal and large ship caps have 20 ships, enough to transport a total of 4000.

I'm not sure if it would be better to scale the transport's carrying capacity or ship cap, I'd say carrying capacity makes more sense.
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keith.lamothe

Mar 28, 2011 9:28 am

administrator   ~0011532

Why this won't be changed:
1) There are quite a few things that don't scale (starships, low-cap fleet ships, science ships, etc, etc) that can go in transports.
2) We made a concious decision when adding the variable caps that we wouldn't try to balance them _exactly_ the same, just make sure that each of them had a decent balance unto itself and round off any particularly harsh corners.

Prezombie

Mar 28, 2011 8:45 pm

reporter   ~0011560

I understand that there's a lot of things that don't scale, but it really feels that being able to quickly transport around 80 ship caps on small (which never happens in a normal game) is a much different game than a game where you only have rapid transport for about 20 ship caps, which you can reach with only one or two ARS, and then you're making multiple runs, or if you're attacking three deep, buying many more transports over the course of the game, when they're the same price.

The military that does scale far surpasses the military that doesn't, doubling capacity on high ship caps wouldn't cheapen transports. It's also rather ironic, going for larger ship caps because you want larger battles, and then realizing halfway through that your overall offensive fleet is weaker than it might have been if you had chosen a cap that allowed all your ships transport.

TechSY730

Mar 28, 2011 9:14 pm

reporter   ~0011561

I hate to argue with the devs, but I am with Prezombie on this one. A massive part of the game is the ability to deep strike. A very, VERY important tool for this is transports.
So while I understand that you aren't aiming for the balance of each to be _exactly_ the same, this is such a big part of the game that there is a significant, and IMO, ugly difference between them.

Plus, on high ship caps, this increased difficulty to deep strike can hurt balance, so this issue is even hurting the "weaker" form of your objective to keep each ship cap balanced unto themselves.

Issue History

Date Modified Username Field Change
Mar 28, 2011 4:40 am Prezombie New Issue
Mar 28, 2011 9:28 am keith.lamothe Note Added: 0011532
Mar 28, 2011 9:28 am keith.lamothe Status new => closed
Mar 28, 2011 9:28 am keith.lamothe Assigned To => keith.lamothe
Mar 28, 2011 9:28 am keith.lamothe Resolution open => no change required
Mar 28, 2011 8:45 pm Prezombie Note Added: 0011560
Mar 28, 2011 9:14 pm TechSY730 Note Added: 0011561