View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003352 | AI War 1 / Classic | Suggestion - AI Type Ideas | Apr 30, 2011 3:31 pm | Apr 30, 2011 3:31 pm | |
Reporter | Orelius | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.010 | ||||
Summary | 0003352: A slew of AI type suggestions | ||||
Description | Wormhole Camper AI: This type of AI concentrates most of its forces around wormholes and the areas between their command ship and the wormholes. Planets are heavily defended, guard posts are all between the wormholes and the command station. Guard ships lurk around the wormholes. There would be two types of wormhole campers, one being an easy AI type, and the other being a medium(or maybe hard) AI type. The medium AI type would make all of the AI ships immune to area damage on their own planets (to make it impossible to wipe out too many ships with warheads or generally, area damage). Watchful AI: Medium AI type. Similar to how the turtle AI's used to function, this AI would have a ridiculously high number of AI eyes, on perhaps 80% of their planets. They send normal waves and have moderate defenses. Resource Denier AI: Hard AI type. Sends waves of fast raider ships (preferably immune to tractor beams or maybe gravity turrets, too) to hit resource nodes specifically to cripple your economy (might overlap with some minor factions, though). Unsharing AI: Medium AI type. All ships immune to tractor beams and reclamation. Inflatable Balloon Army AI: Medium AI type. All ship counts the AI has are multiplied by a number between 2 and 3, rounded up (This number is constant throughout the game, and changes depending upon the AI level). Generally, this makes scout intel on ship movements, etc. useless. Waves that are sent are inflated by this number, and the actual number of attacking ships will be lower than the number of ships sent. The AI sends in the "extra" ships as dummy ships that can not attack and have less hp compared to the original ship (maybe 25-33% should do it). You (the player) will not be able to tell the difference between the dummy ships and real, hurty ships. The dummy ships will have a higher priority for attack compared to the normal ships, but the player doesn't need to know that. Imitator AI: Medium AI type. This AI imitates some of the more deadly AI types, but in reality, is more or less a Vanilla AI with some bonuses. Only fun if selected randomly, though. Waves sent are twice the size, but half of the ships are dummy ships that do not attack and have a fraction of the hp. The planets appear to be heavily defended, but many of the guard posts and forcefields are significantly weaker and do not warp in units. Their HP values and stats look exactly the same, but they will die faster compared to the normal ones. While the imitator and the inflatable balloon are probably very difficult if not impossible to implement, they'd certainly be fun to play. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 30, 2011 3:31 pm | Orelius | New Issue |