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IDProjectCategoryLast Update
0003385AI War 1 / ClassicSuggestion - New Unit Ideas - Economic and Utility UnitsJun 3, 2011 5:03 pm
ReporterTheDeadlyShoe Assigned To 
Status newResolutionopen 
Product Version5.010 
Summary0003385: Scientific Command Station
DescriptionCommand station filled with useful widgets. Mediocre metal/crystal income, but strong energy income (+10-20k?). Possible powers, not to be construed as the station having every power listed:

*Provides scouting on all adjacent planets.
*Analysis reduces effectiveness of armor on enemy units ('ghetto inhibitor').
*Disrupts special properties of enemy units, like tractors or even radar dampening.
*Collects science on adjacent planets. (NOT enemy planets.)
*Fires zombification shots within a short range.
*Provides reclamation immunity to friendlies on planet.

Alternatively, one or more of these properties could be applied to the Logistical Mk3. Scouting on adjacent planets would make a pretty good high end logistical power.

The graphic would be an ivory tower (obviously.)

SIDE NOTE - It may be interesting to have a downright-overpowered command station unlock that you can only have one of. A science station seems a pretty good candidate.
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TechSY730

May 11, 2011 4:41 pm

reporter   ~0012157

Sort of neutral on this. As you pointed out, the cap would have to be 1 and the station itself moderately expensive to keep it from getting too out of hand.

ludsoe

Jun 1, 2011 7:01 am

reporter   ~0012322

Maybe a slow but infinite knowledge collection rate? Aka 100 knowledge for every 5 minutes. But the ai places a backdoor wormhole at the planet which raids the planet each time it collects knowledge. Also the station should consume resources or not allow anything but defenses to be built on the planet.

dnatabar

Jun 3, 2011 5:44 am

reporter   ~0012333

Another possibility would be to add a Modular command station, sort of like the Reactor/Habitat from the Fallen Spire plot, just not as high end.
That way one could use knowledge to unlock a Modular Station, which can be fitted to work as an economic station, just not as high resource income and if need be, one could place a Modular station in a more frontier system which could be fitted with some lower powered Military or Logistic command station attributes.

That would make a new type of command station available for those who might want to avoid using knowledge on unlocking each type of the stations, but would have to suffice with lower powered versions as well as a lower cap compared to having unlocked each of the stations.

ArcDM

Jun 3, 2011 5:03 pm

reporter   ~0012337

I love the idea!

Some of the specs need to be relooked at but over all: brilliant!

Issue History

Date Modified Username Field Change
May 9, 2011 5:01 pm TheDeadlyShoe New Issue
May 11, 2011 4:41 pm TechSY730 Note Added: 0012157
Jun 1, 2011 7:01 am ludsoe Note Added: 0012322
Jun 3, 2011 5:44 am dnatabar Note Added: 0012333
Jun 3, 2011 5:03 pm ArcDM Note Added: 0012337