View Issue Details

IDProjectCategoryLast Update
0003414AI War 1 / ClassicBug - OtherAug 4, 2011 12:01 pm
Reporterchmjs Assigned To 
Status newResolutionopen 
Product Version5.012 
Summary0003414: Nukes not not explode as thy should,
DescriptionHi.

I have been trying to nuke an enemy planet with 800+ units in it and no warhead interceptor. The nuke I send in gets destroyed but does not go nuclear. This has been confirmed by one other player.

In the save file try to nuke Kinvare, you should find the nuke gets destroyed but does not explode.
TagsNo tags attached.
Internal Weight

Activities

chmjs

May 16, 2011 6:43 pm

reporter  

newgame.sav (190,619 bytes)

HTL2001

May 18, 2011 5:06 am

reporter   ~0012219

I tried it out... if you let the warhead die from attacks, it doesn't detonate, but if you scrap it just as it comes through the wormhole it does work

chmjs

May 19, 2011 8:05 am

reporter   ~0012222

Hmmm that doesnt seem to be the way it should work.

chmjs

Jul 22, 2011 4:11 pm

reporter   ~0012770

I think I have found the reason for this!
It would appear that the nuke only fails to explode in the presence of Zenith paralysers IV. It seems that these can paralyse the nuke and stop it exploding.
This is odd as a nuke is supposed to be immune to being paralysed.

Ranakastrasz

Jul 22, 2011 9:43 pm

reporter   ~0012771

I suppose that means that Zenith Paralysis IV is immune to immune to Paralysis.

ArcDM

Jul 22, 2011 9:52 pm

reporter   ~0012772

I personally am intrigued by this 'paralyzed nuke doesn't explode' concept. I would like it to stay that way, provided it does not increment AI possess as usual.

chmjs

Jul 25, 2011 9:32 am

reporter   ~0012774

Yes I must admit I do like it as well...maybe even with the AI increase

chmjs

Aug 4, 2011 12:01 pm

reporter   ~0012801

opps sorry I didn't mean to put this as Major!

Issue History

Date Modified Username Field Change
May 16, 2011 6:43 pm chmjs New Issue
May 16, 2011 6:43 pm chmjs File Added: newgame.sav
May 18, 2011 5:06 am HTL2001 Note Added: 0012219
May 19, 2011 8:05 am chmjs Note Added: 0012222
Jul 22, 2011 4:11 pm chmjs Note Added: 0012770
Jul 22, 2011 4:11 pm chmjs Severity minor => major
Jul 22, 2011 4:11 pm chmjs Product Version 5.010 => 5.012
Jul 22, 2011 9:43 pm Ranakastrasz Note Added: 0012771
Jul 22, 2011 9:52 pm ArcDM Note Added: 0012772
Jul 25, 2011 9:32 am chmjs Note Added: 0012774
Aug 4, 2011 12:01 pm chmjs Note Added: 0012801
Aug 4, 2011 12:01 pm chmjs Severity major => minor