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IDProjectCategoryLast Update
0003417AI War 1 / ClassicGraphical BugMay 19, 2011 12:29 pm
Reportermartyn_van_buren Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.010 
Summary0003417: Can't select Fallen Spire ship/structure force field modules
DescriptionWhen you click on the force field modules for Fallen Spires ships and structures, you select the entire ship. This is a problem when you research higher-level force field generators and want to upgrade --- I accidentally scrapped an entire shard reactor this way :(.

I think this is because the module appears in the exact center of the model. I've been able to work around it by drawing a box with a mark-level filter, but this method tends to get other modules that are the same level as your current generator. I think the problem could be remedied if the force field module was offset very slightly, so the game can distinguish between it and the ship it's attached to.
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keith.lamothe

May 17, 2011 7:24 am

administrator   ~0012212

I can't really offset the generator without the field being off-center. I'm pretty sure you can select it directly by box-selecting the middle of the ship and then clicking on the shield generator in the selection-description box in the bottorm right of the screen.

HTL2001

May 17, 2011 10:36 am

reporter   ~0012214

I remember seeing a suggestion for docks and other constructors for a "template" option... perhaps something similar could be made for modular ships, where you could change it's template from the main ship and it would auto-scrap and build the modules that did not match the old configuration.

Of course this is much more to implement... but it would also fix where 2 ships of identical configurations will show the "RESET" button despite being the same and having the same queues (usually empty)

martyn_van_buren

May 17, 2011 10:48 am

reporter   ~0012215

Oh, that's a much better workaround; I'm satisfied.

martyn_van_buren

May 18, 2011 12:35 am

reporter   ~0012217

On a related issue, it seems like you can't add modules to control groups, and I wonder if that would be easy to change? With the railgun modules, I often want to order to ship to go one place while its railguns fire at something on the other side of the map, I'd like to set up a control group just for them.

HTL2001

May 18, 2011 3:20 am

reporter   ~0012218

A workaround for this is to target a specific thing (I'm assuming guard post) and then just right click a location to move to, the railguns (and other modules if in range) will all target the specific unit while the ship moves to the location you clicked after.

Red Spot

May 19, 2011 12:29 pm

reporter   ~0012223

Zoom in.
When you zoom in you can easilly select all components, when you have a component selected and zoom out the game again defaults to having selected the ship, zoom back in and you again have the components selected, quite a nice way it has been implemented imo.

Issue History

Date Modified Username Field Change
May 17, 2011 1:45 am martyn_van_buren New Issue
May 17, 2011 7:24 am keith.lamothe Note Added: 0012212
May 17, 2011 9:11 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 17, 2011 9:11 am Chris_McElligottPark Status new => feedback
May 17, 2011 9:11 am Chris_McElligottPark Assigned To Chris_McElligottPark => keith.lamothe
May 17, 2011 9:11 am Chris_McElligottPark Status feedback => assigned
May 17, 2011 9:11 am Chris_McElligottPark Status assigned => feedback
May 17, 2011 10:36 am HTL2001 Note Added: 0012214
May 17, 2011 10:48 am martyn_van_buren Note Added: 0012215
May 17, 2011 10:48 am martyn_van_buren Status feedback => assigned
May 18, 2011 12:35 am martyn_van_buren Note Added: 0012217
May 18, 2011 3:20 am HTL2001 Note Added: 0012218
May 19, 2011 12:29 pm Red Spot Note Added: 0012223
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug