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IDProjectCategoryLast Update
0003676AI War 1 / ClassicSuggestion - AI Type IdeasJul 19, 2011 1:58 pm
ReporterOrelius Assigned To 
Status newResolutionopen 
Product Version5.011 
Summary0003676: Unrelenting AI type
DescriptionThe basic gist of this idea is to have an AI that is unrelenting in their assault, and can not be held back.

So, this would be a hard or medium AI type wherein all AI ships are immune to tractor beams, gravity effects, black hole machine, engine damage and anything else that could potentially impede movement. They can also move through forcefields, but not shoot through them.

Furthermore, when a wave is warped,it spawns the normal amount of ships in addition to a mobile AI eye. If your ships outnumber theirs by a 2:1 ratio or more, the mobile AI eye triggers a thirty second wave timer (adjusted according to wave size) and launches a reinforcement wave of zombie ships of a different ship type than the one before it. After the wave is launched, the mobile AI eye destroys itself to make sure that it can only reinforce once.

However, if you manage to destroy the mobile AI eye before it warps in a wave, the wave timer is cancelled and that wave will not occur.

This mobile AI eye will also be in use for all forms of exo-waves, including the hard spirecraft/golems and fallen spire minor factions.

Note that these mobile AI eyes will be relatively durable (10 million hp, ultra heavy hull), and have a lifespan of ten minutes. So, if an AI warps a wave to one of its own worlds, you likely won't have to deal with that one-shot AI eye since it expires in ten minutes.
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Issue History

Date Modified Username Field Change
Jul 19, 2011 1:58 pm Orelius New Issue