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IDProjectCategoryLast Update
0003724Valley 1Programming TodoJan 26, 2012 11:41 am
ReporterChris_McElligottPark Assigned Tocupogoodness  
Status resolvedResolutionopen 
Summary0003724: 50 Hallways.
DescriptionThis one needs 25 each on Doors5 and Doors10.

Hallways, by and large, should be long and claustrophobically low. The more of the space in these that you can keep to only 3 tiles high, the better.

In a lot of respects that really limits your options, but there's still room for creativity. A hallway that doubles back on itself above or below itself, possibly with a long or short chimney ladder between the two sections, or a hallway in multiple sections with very short bits of stairs leading up and down between each of the platforms, etc. A long, single-wide straight drop from an upper hall to a lower one, with a side staircase or chimney-ladder on the other side to get back up without wooden platforms. Etc.

The chief goal with these is discomfort and confrontation with enemies. There's literally no place to dodge, and you can't even jump over spells here, etc. Unlike a lot of games where hallways are the safe place before you go into more dangerous rooms, the hallways are actually what I want to feel the most threatening in this game.
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Issue History

Date Modified Username Field Change
Aug 8, 2011 11:18 pm Chris_McElligottPark New Issue
Aug 8, 2011 11:18 pm Chris_McElligottPark Status new => assigned
Aug 8, 2011 11:18 pm Chris_McElligottPark Assigned To => cupogoodness
Jan 26, 2012 11:41 am tigersfan Internal Weight => New
Jan 26, 2012 11:41 am tigersfan Status assigned => resolved