View Issue Details

IDProjectCategoryLast Update
0003758AI War 1 / ClassicGraphical BugNov 4, 2012 4:51 am
ReporterNice Save Assigned To 
Status newResolutionopen 
Summary0003758: Ship production list runs out of space after 16 bonus ships.
DescriptionSteps to reproduce:
Begin a 16-planet-start game.
Capture an ARS.
(Alternately, start a defender mode campaign with 17 or more bonus types)
The last ship on the production interface is not visible to build.

The invisible ship will still be built in any ongoing queue/loop.
This also affects the Science lab interface.
TagsNo tags attached.
Internal Weight

Activities

Ranakastrasz

Aug 20, 2011 6:48 pm

reporter   ~0012920

I thought you were limited to 8 starting planets.

TechSY730

Aug 20, 2011 8:39 pm

reporter   ~0012921

@Ranakastrasz It used to be 8, but that number has been increased in some recent version (don't remember which one). Not what I would recommend doing, though, as the AI gets extremely brutal when there are 16 player homes.

Mayjori

Aug 20, 2011 10:42 pm

reporter   ~0012922

Last edited: Aug 20, 2011 10:43 pm

that is almost a game breaker :/, means you cant produce a ship!!
Granted starting a game with 16 planets seems a wee bit excessive, the size of those waves must be ginormous.

GeneReyva

Aug 20, 2011 11:01 pm

reporter   ~0012925

Never encountered this bug because when I started with 16 homeworlds, my PC crashed when the AI sent its 2nd attack force of 6K against my >9K metric f***tons of units.

Nice Save

Aug 21, 2011 5:36 pm

reporter   ~0012937

Yeah, I don't think it was ever intended that anyone would play that many starts, but the option is there, and it's fun if you have the computer for it.

ArcDM

Aug 21, 2011 6:21 pm

reporter   ~0012938

Perhaps the developers should limit the maximum number of ship types granted to the player(s) until they are willing to tackle the ogre of game balance with the use of computer crippling amounts of units. (My games, on a cheap 2 year old laptop are already lingering)

At that, perhaps also limiting the number of home planets.

Dazio

Apr 17, 2012 10:01 am

reporter   ~0022174

If I remember the discussion correctly, the increase in the number of starting planets displayed was done to give a wider choice in terms of ship types you could pick so if you were looking for a specific ship you could find it easier.

I'm not sure any balancing was done in regards to the the fact this would allow games with a crazy number of homeworlds.

LintMan

Apr 22, 2012 3:13 am

reporter   ~0022584

Link to further discussion of this on the forum: http://www.arcengames.com/forums/index.php/topic,10262.0.html

Issue History

Date Modified Username Field Change
Aug 20, 2011 5:18 pm Nice Save New Issue
Aug 20, 2011 6:48 pm Ranakastrasz Note Added: 0012920
Aug 20, 2011 8:39 pm TechSY730 Note Added: 0012921
Aug 20, 2011 10:42 pm Mayjori Note Added: 0012922
Aug 20, 2011 10:43 pm Mayjori Note Edited: 0012922
Aug 20, 2011 11:01 pm GeneReyva Note Added: 0012925
Aug 21, 2011 5:36 pm Nice Save Note Added: 0012937
Aug 21, 2011 6:21 pm ArcDM Note Added: 0012938
Apr 17, 2012 10:01 am Dazio Note Added: 0022174
Apr 22, 2012 3:13 am LintMan Note Added: 0022584
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug