View Issue Details

IDProjectCategoryLast Update
0004337Valley 1Crash/ExceptionSep 30, 2011 8:42 am
ReporterBuffered Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Product Version0.508 
Summary0004337: Fatal error in gc - GetThreadContext failed @ GameInit 9
DescriptionReproducible by starting the game up, immediately exiting, and starting it again.

Game freezes after dismissing the error message box.

Doing some Googling on the error message threw up a couple results regarding Mono and networking, also firewalls. Though I am using ESET, AVWW.exe is on the whitelist.

Unlike with a normal start, the network monitor does not show any outgoing request for updates when this error appears.
TagsNo tags attached.
Internal WeightGame Crash

Activities

tigersfan

Sep 30, 2011 5:46 am

reporter   ~0014834

Hmmm, I can't repro this on my machine. Has anyone else seen this?

Chris_McElligottPark

Sep 30, 2011 8:42 am

administrator   ~0014874

Unfortunately, the only thing I can really say is "don't do that." This sort of error isn't an error in the game -- it's something else preventing it from making an outgoing network connection, and doing so in a manner that causes the unity engine to irrevocably die.

In the past we had issues with that with Kaspersky with AI War, but only with one specific year's version. I'm guessing that, despite being on the whitelist, ESET is still interfering with it under these limited circumstances. Which makes sense, if you think about it: one of the things viruses and trojans typically do is replace your existing files with altered ones that do bad things. If ESET is being triggered by AVWW starting too many times too quickly, with too much in the way of general disk access or the call to the network, then squawking is not unexpected.

AVWW in particular writes a ton of files and folders, unlike a regular game. Minecraft is another game that does the same, for the same reasons. But most games have a single file for a savegame, not a distributed folder of many files, because most games can't get so large. I suspect that difference is triggering something in your antivirus ("Lots of file writes in a short amount of time! What's this program doing!?").

At any rate, I appreciate the heads up but there's not a lot we can do with something like that.

Issue History

Date Modified Username Field Change
Sep 30, 2011 12:38 am Buffered New Issue
Sep 30, 2011 5:46 am tigersfan Note Added: 0014834
Sep 30, 2011 5:46 am tigersfan Internal Weight => Game Crash
Sep 30, 2011 5:46 am tigersfan Assigned To => Chris_McElligottPark
Sep 30, 2011 5:46 am tigersfan Status new => assigned
Sep 30, 2011 8:42 am Chris_McElligottPark Note Added: 0014874
Sep 30, 2011 8:42 am Chris_McElligottPark Status assigned => closed
Sep 30, 2011 8:42 am Chris_McElligottPark Resolution open => not fixable
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception