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IDProjectCategoryLast Update
0004716Valley 1Gameplay IdeaJan 27, 2012 10:40 am
ReporterNice Save Assigned To 
Status closedResolutionopen 
Summary0004716: Pylons to attack in-chunk
DescriptionFrom forum (with cleaned up grammar):
http://www.arcengames.com/forums/index.php/topic,9296.msg85336.html#msg85336

I picture a huge pylon building with no interior that you jump around the outside of destroying critical fixtures, while dodging lightning that it shoots at you as well as enemies.

Once you destroy enough fixtures (not necessarily all of them),you trigger an overload sequence which you have to run away from before it explodes.

Afterwards you need to spend 30 seconds or so dodging all the chunks of smouldering wreckage falling from the sky.

I had a thought that there would be more wreckage further away, so you have to judge between staying closer to the pylon and risking getting caught up in the explosion, or running far and dodging more wreckage. That's probably me getting way ahead of myself though.
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Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
Oct 8, 2011 9:01 am Nice Save New Issue
Oct 10, 2011 9:40 am tigersfan Internal Weight => Feature Suggestion
Oct 10, 2011 9:40 am tigersfan Status new => strongly considering
Jan 27, 2012 10:40 am tigersfan Status strongly considering => closed
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea