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IDProjectCategoryLast Update
0005516Valley 1Suggestion - Balancing IssuesJan 30, 2012 8:39 am
ReporterBluddy Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.564 
Summary0005516: Are multiple overland chunks needed?
DescriptionI should precede by saying I think the gameplay in 0.564 is quite solid and I like it a whole lot.

What I started noticing though is that there seemed to be little reason for having several overland chunks. It doesn't make much sense: each cave chunk represents a room, as does each building chunk. But you walk past enough land, and suddenly you're in a different chunk for no reason.

It also feels like a weak point. It feels like each tile should be represented by a single overland chunk with the exception of perhaps tiles with bosses, which would be in a second chunk. The only thematic reason that feels right for a second overland chunk is if there's a cinematic reason for a separation like the aforementioned boss or a special area.

Granted, the overland chunks could be really big -- I just don't see the need for having several of them in most cases.
TagsNo tags attached.
Internal WeightNew

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Armanant

Jan 29, 2012 4:14 am

reporter   ~0018350

Last edited: Jan 29, 2012 4:16 am

Well, as bosses get spawned with missions and whatnot appearing, you'd need to be adding chunks to areas you've already visited before? and then deleting/hiding them again once the boss is dead? That would feel a little odd..

Edit: It used to be that with the monster spawners each chunk could have a different group of monsters, eagles + blue amoeba in one, bats + blue amoeba in the next etc... but I don't think that applies with the migration changes anymore

Chris_McElligottPark

Jan 30, 2012 8:39 am

administrator   ~0018369

Having a single overland chunk that is the same size as the smaller overland chunks combined would mean many undesirable things, and is definitely out of scope. Among them:

-Warping wouldn't be possible to areas of interest in the surface if it was all one chunk
-the minimap would be illegibly small, slash actually complete nonfunctional.
-the chunk gen time would be absolutely massive, thanks to no ability to lazy load
-things like settlements or other safe pockets in the surface would no longer work.
-ditto with bosses

Essentially it would break all the world-gen assumptions the game has, and I honestly can't ever see doing that. Chunks can only ever be 256x256 in size at most, and most chunks are a lot smaller than that. And chunks don't have literally contiguous ground, so even trying to do something where the transitions are removed would never be possible.

Issue History

Date Modified Username Field Change
Jan 29, 2012 1:52 am Bluddy New Issue
Jan 29, 2012 4:14 am Armanant Note Added: 0018350
Jan 29, 2012 4:16 am Armanant Note Edited: 0018350
Jan 30, 2012 8:39 am Chris_McElligottPark Internal Weight => New
Jan 30, 2012 8:39 am Chris_McElligottPark Note Added: 0018369
Jan 30, 2012 8:39 am Chris_McElligottPark Status new => closed
Jan 30, 2012 8:39 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 30, 2012 8:39 am Chris_McElligottPark Resolution open => no change required