View Issue Details

IDProjectCategoryLast Update
0005571Valley 1Gameplay IdeaJun 15, 2012 8:45 pm
Reportertbogue Assigned ToChris_McElligottPark  
Status acknowledgedResolutionfixed 
Product Version0.569 
Fixed in Version0.570/0.571 
Summary0005571: eliminate ``knockforward''
DescriptionSometimes when I hit enemies, they are thrown toward me in a way which is very counter-intuitive. Perhaps they could be knocked in the direction of the relevant projectile (or away from source for on-self spells)?
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

duplicate of 0005093 resolvedChris_McElligottPark Knock forward not fun 
duplicate of 0007835 closed Knockback issue 

Activities

jerith

Feb 2, 2012 12:23 pm

reporter   ~0018508

I quite like the current behaviour, actually.

Toll

Feb 2, 2012 9:27 pm

reporter   ~0018529

Personally, I find the "knock-forward" to be exceedingly frustrating. You're expecting the knockback to keep the enemies away from you; instead, they're sometimes launched right at you (for less than hilarious results).

Chris_McElligottPark

Feb 3, 2012 7:20 pm

administrator   ~0018588

Thanks!

* Put in a change to hopefully fix the "knock forward" effect. The reason that was happening is that in the time between when the hit was registered and when the hit was processed, the entity could have moved. This was particularly true in multiplayer, but also quite frequent in solo play. Now these abilities keep track of where the knock-backing spell or enemy was at the time they struck their target, and thus do the knockback based on that angle. This should solve any cases of knockback, but please let us know if not.

Terraziel

Mar 8, 2012 6:18 am

reporter   ~0020558

I've been getting a fair few cases of this recently, mostly with Ice Cross, but I've seen it happen on other spells as well.

Ice Cross is the only one where it happens to an annoying degree, for other spells as best i can figure it is essentially limited to the instances were you are using the spell at such close range that the enemy is between you and where the projectile spawns.

BobTheJanitor

Mar 8, 2012 11:07 pm

reporter   ~0020622

I see this with miasma whip sometimes as well. I can't find a way to reliably duplicate it though.

Chris_McElligottPark

Mar 9, 2012 9:43 am

administrator   ~0020650

For melee-range spells, including miasma whip and the "local" area of effect spells like ice cross, a new bit of logic really needs to be put in place. The reason you are getting knock-forward in those cases is that it's computing the angle between the projectile and the enemy. Which is great at range, but close up with this sort of spell it's bad.

Instead, for specific spells, we probably just need to have them flagged to make it so that it computes the knockback angle between the spells' creator and the target.

jruderman

Jun 15, 2012 6:43 pm

reporter   ~0025860

I've been using Circle of Fire on the Highland Lights, and hitting the same issue.

Gemzo

Jun 15, 2012 8:45 pm

reporter   ~0025869

I've been hit by the ice cross of skelebot brawlers and it knocked me towards them rather than back. Not 100% sure if this is related, could just be an intended mechanic but figured I would mention this.

Issue History

Date Modified Username Field Change
Feb 2, 2012 10:27 am tbogue New Issue
Feb 2, 2012 10:34 am tigersfan Internal Weight => Feature Suggestion
Feb 2, 2012 10:34 am tigersfan Status new => considering
Feb 2, 2012 12:23 pm jerith Note Added: 0018508
Feb 2, 2012 12:37 pm Underfot Relationship added duplicate of 0005093
Feb 2, 2012 9:27 pm Toll Note Added: 0018529
Feb 3, 2012 7:20 pm Chris_McElligottPark Note Added: 0018588
Feb 3, 2012 7:20 pm Chris_McElligottPark Status considering => resolved
Feb 3, 2012 7:20 pm Chris_McElligottPark Fixed in Version => 0.570/0.571
Feb 3, 2012 7:20 pm Chris_McElligottPark Resolution open => fixed
Feb 3, 2012 7:20 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 8, 2012 6:18 am Terraziel Note Added: 0020558
Mar 8, 2012 11:07 pm BobTheJanitor Note Added: 0020622
Mar 9, 2012 9:43 am Chris_McElligottPark Note Added: 0020650
Mar 9, 2012 9:43 am Chris_McElligottPark Status resolved => acknowledged
May 15, 2012 12:32 am khadgar Relationship added duplicate of 0007835
Jun 15, 2012 6:43 pm jruderman Note Added: 0025860
Jun 15, 2012 8:45 pm Gemzo Note Added: 0025869
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea