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IDProjectCategoryLast Update
0005993Valley 1Balance IssueFeb 18, 2012 11:41 am
Reportermartyn_van_buren Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.578 
Fixed in Version0.579 
Summary0005993: Make clockwork probes drop health, at least in battlefields
DescriptionI'm finding battlefield missions nearly impossible with the droves of clockwork probes; they're about the hardest thing I've seen to take down and when you you tend to get shards instead of even a small amount of health, which is just fatal when you get three-four of them in a row.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Feb 18, 2012 11:41 am

administrator   ~0019348

Thanks!

* Fixed up all the monster types so that they now drop the appropriate kinds of drops -- non-boss stuff dropping health always, instead of just giant numbers of consciousness shards, etc. There were a number of more recent monsters, such as the clockwork probe, that had the wrong kind of drops.
** As an added bonus, made the game warn the programmers about this in case it detects the wrong setup in the future, so we'll notice if things get off. Lots of other parts of the game already help us self-check like this, but now this does also.

Issue History

Date Modified Username Field Change
Feb 18, 2012 4:35 am martyn_van_buren New Issue
Feb 18, 2012 11:41 am Chris_McElligottPark Internal Weight => New
Feb 18, 2012 11:41 am Chris_McElligottPark Note Added: 0019348
Feb 18, 2012 11:41 am Chris_McElligottPark Status new => resolved
Feb 18, 2012 11:41 am Chris_McElligottPark Fixed in Version => 0.579
Feb 18, 2012 11:41 am Chris_McElligottPark Resolution open => fixed
Feb 18, 2012 11:41 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue