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IDProjectCategoryLast Update
0006064AI War 1 / ClassicSuggestion - Balance TweaksMar 1, 2012 10:47 am
ReporterTechSY730 Assigned To 
Status consideringResolutionopen 
Product Version5.025 
Summary0006064: Reduce MRS Repair Cooldown after move
DescriptionBasically, for 4k knowledge and a minute cooldown time, I find little reason to use mobile repair stations other than their range and relative cheapness, especially when I can get similar results with a fortress or a small detachment of engineers.

As such, to encourage their use, I would recommend reducing their cooldown time to repair after a move. Something like 20-30 second after moving should be enough to prevent their previous "expoitivness", but still be short enough to give them a significant incentive to use them over other options.

The fortresses should keep their existing 1 minute cooldown time, as their repair is meant to be a secondary perk.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

martyn_van_buren

Feb 23, 2012 3:53 am

reporter   ~0019641

I agree. I haven't really been able to use them since that was added. Considering how much can happen in a minute, when I put it somewhere my fleet is often halfway across the world by the time it's ready to do anything. But a shorter cooldown does seem reasonable.

By the way, do cooldown times change with combat speed? If it's always one minute it's a much bigger issue on blitz than epic.

HTL2001

Feb 29, 2012 10:26 pm

reporter   ~0020061

4k knowledge gets you mk2 and 3 engineers, and mk3 engineers can be just about anywhere in 10 seconds, and repair faster (especially since they can double up). They can't repair as many targets, but when your repair force can move with the fleet, the number of damaged and repair-eligible ships usually doesn't get all that high.

TechSY730

Mar 1, 2012 10:47 am

reporter   ~0020076

Copied from another post
"Given that fortress Mk. I takes only 3k to unlock, I wouldn't mind making the MRS 3k to unlock as well. No lower than that though. Rather, the MRS should be buffed to the point where it is worth 3k knowledge."

Also, while it seems that we should allow them to repair while moving because engineers can, that is a bad idea. The very reason they were nerfed in the first place is because a repairer that can heal a large number of possibly moving targets while it moves as well turned out to be broken.

Yes, engineers can now do this, but they are "sneeze on and they die" fragile on hostile planets, which keeps them from being broken like the old MRS. This fragility is something I don't want for the MRS.

Issue History

Date Modified Username Field Change
Feb 22, 2012 9:36 am TechSY730 New Issue
Feb 22, 2012 10:24 am tigersfan Internal Weight => Feature Suggestion
Feb 22, 2012 10:24 am tigersfan Status new => considering
Feb 23, 2012 3:53 am martyn_van_buren Note Added: 0019641
Feb 29, 2012 10:26 pm HTL2001 Note Added: 0020061
Mar 1, 2012 10:47 am TechSY730 Note Added: 0020076