View Issue Details

IDProjectCategoryLast Update
0006078Valley 1Bug - Room IssuesFeb 24, 2012 12:07 am
Reporterkhadgar Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.579 
Fixed in Version0.581 
Summary0006078: NPC Rescue mission chunk - passages are not always wide enough for NPC to navigate.
DescriptionRepro:
1- Begin an NPC rescue mission (cave or building).
2- Attempt to bring the NPC to the entrance/exit.

Result:
Some percentage of the time (2 out of 7 rescue missions I completed), the NPC is unable to return to the starting point, because there is a one square high section.

Expected result:
Rooms are not generated in such a manner as to prevent mission completion.

Note:
Screenshot attached. I present two possible solutions to this problem. One solution is to tinker with room generation until such a room no longer generates. The second, easier solution is to reduce the NPCs collision to a single block (self-cast miniature, maybe?) so they can fit through such a gap.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0006018 resolvedChris_McElligottPark Skelebot in NPC rescue mission issue 
related to 0006035 resolvedChris_McElligottPark NPC pathfinding on rescue missions gets them stuck 

Activities

Chris_McElligottPark

Feb 22, 2012 10:10 pm

administrator   ~0019635

This may already be resolved in 0.580. If you see it again in the new version, please let us know.

khadgar

Feb 23, 2012 1:17 am

reporter   ~0019640

Issue still occurs as of 0.580

Screenshot attached. First rescue mission I encountered. The location indicated by arrow is impassable by a height 2 entity.

Chris_McElligottPark

Feb 23, 2012 9:31 am

administrator   ~0019662

Are you sure that's the only way out? Those are allowed to happen, and will frequently, but there should be one way through that is large enough. Just that one screenshot doesn't really answer the question.

khadgar

Feb 23, 2012 5:50 pm

reporter   ~0019694

Yes x4000, in the previous instance I was unable to locate an alternate route to circumvent the small passage.

I have attached another manifestation of this issue as a screenshot. In this case, the entire region was navigable, but the NPC was unable to even escape the corner in which they spawned.

Chris_McElligottPark

Feb 23, 2012 6:16 pm

administrator   ~0019697

Okay, thanks for the added details!

Chris_McElligottPark

Feb 24, 2012 12:07 am

administrator   ~0019720

Thanks!

* Fixed an issue with the underground NPC rescue missions where sometimes the caves would be too small for the NPCs to fit through the passages to the exit.

If you see this with interior ones after this release, please let me know.

Issue History

Date Modified Username Field Change
Feb 22, 2012 9:46 pm khadgar New Issue
Feb 22, 2012 9:48 pm khadgar Relationship added related to 0006018
Feb 22, 2012 9:48 pm khadgar Relationship added parent of 0006035
Feb 22, 2012 9:48 pm khadgar Relationship deleted parent of 0006035
Feb 22, 2012 9:48 pm khadgar Relationship added related to 0006035
Feb 22, 2012 9:49 pm khadgar Description Updated
Feb 22, 2012 10:10 pm Chris_McElligottPark Note Added: 0019635
Feb 22, 2012 10:10 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 22, 2012 10:10 pm Chris_McElligottPark Status new => feedback
Feb 23, 2012 1:15 am khadgar File Added: IMPASSABLE CAVERN.jpg
Feb 23, 2012 1:17 am khadgar Note Added: 0019640
Feb 23, 2012 1:17 am khadgar Status feedback => assigned
Feb 23, 2012 2:54 am khadgar Description Updated
Feb 23, 2012 9:31 am Chris_McElligottPark Note Added: 0019662
Feb 23, 2012 5:45 pm khadgar File Added: Screenshot_2012_02_23_14_18_23.png
Feb 23, 2012 5:50 pm khadgar Note Added: 0019694
Feb 23, 2012 6:16 pm Chris_McElligottPark Note Added: 0019697
Feb 24, 2012 12:07 am Chris_McElligottPark Internal Weight => New
Feb 24, 2012 12:07 am Chris_McElligottPark Note Added: 0019720
Feb 24, 2012 12:07 am Chris_McElligottPark Status assigned => resolved
Feb 24, 2012 12:07 am Chris_McElligottPark Fixed in Version => 0.581
Feb 24, 2012 12:07 am Chris_McElligottPark Resolution open => fixed