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IDProjectCategoryLast Update
0006271Valley 1Suggestion - Mission IdeasMar 31, 2012 11:26 am
ReporterBobTheJanitor Assigned ToChris_McElligottPark  
Status feedbackResolutionopen 
Product Version0.900 (Beta Series 3) 
Summary0006271: Spawn enemies a little faster in rescue missions
DescriptionI don't mean increase the overall rate of spawning. I just mean the initial spawn pulse should come faster from the spawners that appear when you grab the NPC. The reason I see this as a problem is that I was just doing a rescue mission, grabbed my survivor and started heading back through hallways with no monsters. Unfortunately I let him get a little off the screen behind me, and then got the notice that he had died. Because all of a sudden monsters had spawned in the hallway that had been empty when I walked through it 5 seconds before. I know, my fault for not slowing down and waiting for Mr. floaty to catch up. But if the monsters were already in my path for me to fight, I wouldn't have to worry about making that mistake again.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

Mar 5, 2012 9:22 am

administrator   ~0020346

How's it feeling in later versions?

Kregoth

Mar 31, 2012 6:00 am

reporter   ~0021708

Actually updating this because in the current version as of 0.922 I have ran through the entire hallway with the NPC in toe and only had to fight off at most 3 monsters this happens on both skilled and adept difficulty.

I think the spawners should either ignore player proximity or spawn new monsters instantly once you grab the NPC, I am finding rescue missions (except the damn acid pools ones) way to damned easy for me...

TechSY730

Mar 31, 2012 11:26 am

reporter   ~0021710

I think that having an initial burst as soon as the NPC is rescued would help make these missions more interesting. If that proves to be a bit too intense, then maybe one of a "smaller size" of like only 50% of the spawners that would of triggered in a normal burst would be the initial burst.

Issue History

Date Modified Username Field Change
Feb 29, 2012 9:36 pm BobTheJanitor New Issue
Mar 1, 2012 7:25 am tigersfan Internal Weight => Feature Suggestion
Mar 1, 2012 7:25 am tigersfan Status new => considering
Mar 5, 2012 9:22 am Chris_McElligottPark Note Added: 0020346
Mar 5, 2012 9:22 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 5, 2012 9:22 am Chris_McElligottPark Status considering => feedback
Mar 31, 2012 6:00 am Kregoth Note Added: 0021708
Mar 31, 2012 11:26 am TechSY730 Note Added: 0021710