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IDProjectCategoryLast Update
0000640AI War 1 / ClassicGameplay IdeaDec 20, 2010 6:57 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0000640: Post-4.0: Hunter/Killers
DescriptionHunter/Killers get unleashed when the AI detects bottlneck planets. Based on a combination of KTL ratio at that planet of AI versus humans, and the concentrations of human firepower there versus elsewhere. This basically punishes the creation of "killing fields," making that sort of super-bottlenecking no longer a viable strategy, but ideally without impacting the general ability of players to defend themselves. Careful balancing definitely needed here.
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Issue History

Date Modified Username Field Change
Oct 17, 2010 1:37 am Chris_McElligottPark New Issue
Oct 17, 2010 1:37 am Chris_McElligottPark Status new => assigned
Oct 17, 2010 1:37 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 20, 2010 3:10 pm Chris_McElligottPark Status assigned => feature for later
Dec 20, 2010 6:57 pm Chris_McElligottPark Status feature for later => resolved
Dec 20, 2010 6:57 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea