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IDProjectCategoryLast Update
0006573Valley 1Suggestion - Boss IdeasMay 7, 2012 8:43 pm
Reporterkhadgar Assigned To 
Status consideringResolutionopen 
Product Version0.904 
Summary0006573: Giant Green Amoeba balance suggestions
DescriptionCurrently, piercing spells like creeping death and energy pulse are super powerful against giant green amoebas, because it instantly kills all the sub amoebas inside (assuming it does enough damage). Additionally, after the boss dies, all the sub amoebas just kinda linger around, cluttering up the room. It's nothing horrible, but it's an eyesore. I therefore suggest the following:

1- When a player shoots a giant green amoeba, the spawned small green amoebas do not appear for a fraction of a second, to prevent them all from dying instantly to a piercing shot.
2- After the boss dies (or even before the boss dies), all the small green amoebas health begins to tick down (skelebots currently heal over time, so just make that backwards for amoebas).

I think these changes would make Giant Green Amoeba fights more interesting when using a piercing spell, and not merely the same as the other fights.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0007619 considering "Spawned" Green Amoeba gradually disappears 

Activities

Quaix

May 7, 2012 8:43 pm

reporter   ~0023718

Leafy Whip works too. Makes the boss trivially easy.

And its other ranged attack does almost no damage. What's up with that?

Issue History

Date Modified Username Field Change
Mar 9, 2012 4:06 pm khadgar New Issue
Mar 11, 2012 1:24 pm tigersfan Internal Weight => Feature Suggestion
Mar 11, 2012 1:24 pm tigersfan Status new => considering
May 7, 2012 6:35 pm khadgar Relationship added related to 0007619
May 7, 2012 8:43 pm Quaix Note Added: 0023718