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IDProjectCategoryLast Update
0006584AI War 1 / ClassicBug - GameplayMar 13, 2012 12:57 am
ReporterTechSY730 Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.028/5.029 
Summary0006584: Armor rotting on hardened forcefields does not work correctly
DescriptionIf an hardened forcefield get armor rotting, every few seconds or so, all the rotted armor gets "reset" so they have full armor again. This basically makes armor rotting useless against hardened forcefields.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

TechSY730

Mar 10, 2012 7:55 pm

reporter   ~0020722

I have a theory about what is causing this. When near another forcefield and that other forcefield gets hit, that "get damaged by 1HP" rule gets triggered. But that "damaged by 1HP", for whatever reason, resets the amount of armor rotted.

I'll see if I can produce a save showing the issue.

TechSY730

Mar 13, 2012 12:57 am

reporter   ~0020801

Yet another alternate theory.

IIRC, armor rotting recovers at a percentage of max armor per second. As such, with ridiculously huge armor values like the hardened forcefields have, even a large number of armor rotting units are not enough to overcome the crazy armor regeneration rate of high armored units.

A fix would be a "time to recover" after taking armor rotting damage before armor starts to regeneration. This will bring it into line with self-healing of HP, which follows a similar rule for HP damage.

Issue History

Date Modified Username Field Change
Mar 10, 2012 7:53 pm TechSY730 New Issue
Mar 10, 2012 7:55 pm TechSY730 Note Added: 0020722
Mar 11, 2012 1:40 pm tigersfan Internal Weight => Fix Before Major Release
Mar 11, 2012 1:40 pm tigersfan Assigned To => keith.lamothe
Mar 11, 2012 1:40 pm tigersfan Status new => assigned
Mar 13, 2012 12:57 am TechSY730 Note Added: 0020801