View Issue Details

IDProjectCategoryLast Update
0006589Valley 1Gameplay IdeaMar 12, 2012 8:14 am
ReporterVampyre Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.904 
Summary0006589: Search instead of destroying
DescriptionHi there,

I'm not sure whether it has been reported in the past. I did a search but didn't found anything convincing. This is very minor though.

It took me a while before I started to understand that what I was searching (as a component to make a new spell) was instead right there, inside some crates, or some picnic bag... The time to understand, and I already am tier 3, with spells of tier 1. When I understood that I had to destroy the picnic stuff, I said "haha, there they are !"

My suggestion on this purpose could be done in many different ways. Here are two possibilities I thought of. There are probably more.

- simply add some indication inside the tutorial section that some stuff are contained inside the picnic bags. Like that, the player knows that it's normal to destroy to get the stuff out of it.

- another possibility is to somehow, when in front of a picnic bag, transform the animation to a "search animation", so that it's obvious for the player he is searching inside the box.

Once again, it's minor, but it could have helped me if I had those information right from the start (or have a search animation).

Thanks for listening :-)

Vampyre
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Mar 11, 2012 12:25 pm

administrator   ~0020730

Picnic...bags?

In terms of the game telling you how to find the common components, it does so in numerous ways, however:
1. In the tutorial, in at least 3 places.
2. In the planning menu, when you are looking to discover where a resource is found.
3. In the crafting menu, any time you hover over a material cost for a spell.

There's not really anything more we could possibly add than that.

zebramatt

Mar 12, 2012 5:41 am

reporter   ~0020756

I suppose you might use a context sensitive mouse cursor, which took on a resource gathering aspect when you hovered over a destructible object which was eligible to give you resources.

Terraziel

Mar 12, 2012 6:39 am

reporter   ~0020757

The issue there is that that implies you can harvest it there and then, whether you actually have a spell that can damage background entities or not.

Chris_McElligottPark

Mar 12, 2012 8:14 am

administrator   ~0020761

Not to mention, we want there to be some element of discovery. This seems to be an isolated case of someone on a different wavelength from the game; that will inevitably happen, there's no way to catch all of those instances. The trick is to minimize the instances, and I think we've already done everything reasonable for that on this specific issue.

Issue History

Date Modified Username Field Change
Mar 11, 2012 12:20 pm Vampyre New Issue
Mar 11, 2012 12:25 pm Chris_McElligottPark Internal Weight => New
Mar 11, 2012 12:25 pm Chris_McElligottPark Note Added: 0020730
Mar 11, 2012 12:25 pm Chris_McElligottPark Status new => closed
Mar 11, 2012 12:25 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 11, 2012 12:25 pm Chris_McElligottPark Resolution open => won't fix
Mar 12, 2012 5:41 am zebramatt Note Added: 0020756
Mar 12, 2012 6:39 am Terraziel Note Added: 0020757
Mar 12, 2012 8:14 am Chris_McElligottPark Note Added: 0020761
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea