View Issue Details

IDProjectCategoryLast Update
0006703Valley 1Gameplay IdeaMar 19, 2012 10:17 am
ReporterTerraziel Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.907/0.908 
Fixed in Version0.909 
Summary0006703: Make Invincibility also make you intangible
DescriptionFrequently whilst entering a room I will have to wait for 10 seconds till enemies that are trying to fly or walk through me give up and change direction, so that I am not immediately hit in melee multiple times.

It would simplify things a lot if they could just actually walk through me.

I suppose the downside is this could allow you as a player to game the system and wait for things to walk through you so that you can just run past them, but given the minor scale of the benefits of this it's probably not worth worrying about.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

Mar 18, 2012 10:21 am

administrator   ~0020976

I've been considering this, but it also means that the player could wind up making themself come out of invincibility when an enemy is on top of them, and then they get stuck in one another until the player kills the enemy or gets killed by that enemy's melee.

For players blindly running into rooms and not pausing, that could be particularly dangerous, which is what makes me uncertain about that.

Terraziel

Mar 18, 2012 10:33 am

reporter   ~0020978

hmm, can you not force the game to separate them? so after a second of the two entities overlapping where they shouldn't be able to it shunts the enemy to the side, I say the enemy because this almost guaranteed to go weird on certain occasions so it's better that weirdness happens to the enemy rather than the player.

Chris_McElligottPark

Mar 18, 2012 10:41 am

administrator   ~0020979

I could do that, yeah; I've had some weirdness with that, but as you say if it was only player-entity collisions that did that, and it only ever moved the enemy off the player rather than the other way around, that would solve it.

Chris_McElligottPark

Mar 19, 2012 10:17 am

administrator   ~0021010

Thanks!

* When the player is invincible, monsters now move freely through them.
** This is a help in solo or MP, in terms of letting monsters not get trapped against you in small areas and thus your having no choice but to take damage upon entering a room.
** On the other hand, in MP this also prevents some cheesiness of letting one invincible player hold a melee monster at bay from attacking other players (that was already prevented for spells, but now it's prevented for monsters as well).

Issue History

Date Modified Username Field Change
Mar 18, 2012 10:18 am Terraziel New Issue
Mar 18, 2012 10:21 am Chris_McElligottPark Note Added: 0020976
Mar 18, 2012 10:33 am Terraziel Note Added: 0020978
Mar 18, 2012 10:41 am Chris_McElligottPark Note Added: 0020979
Mar 18, 2012 11:50 am tigersfan Internal Weight => Feature Suggestion
Mar 18, 2012 11:50 am tigersfan Status new => considering
Mar 19, 2012 10:17 am Chris_McElligottPark Note Added: 0021010
Mar 19, 2012 10:17 am Chris_McElligottPark Status considering => resolved
Mar 19, 2012 10:17 am Chris_McElligottPark Fixed in Version => 0.909
Mar 19, 2012 10:17 am Chris_McElligottPark Resolution open => fixed
Mar 19, 2012 10:17 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea