View Issue Details

IDProjectCategoryLast Update
0006832Valley 1Bug - GameplayApr 4, 2012 10:10 pm
ReporterTaverius Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.914 
Fixed in Version0.924 
Summary0006832: Launch Rock hits don't register in enclosed spaces.
DescriptionLoad up this world and try to smash the boxes in front you with Launch Rock I.

Here on this machine its only registering hits against them maybe 1/4 times.

The more enclosed the confines, the worse it gets, until it can take 10-20 shots before a hit against the boxes is registered.

EDIT: I've had more of a play-around today after patching.

Its affecting hitting enemies as well, when I'm in attics or basements Launch Rock has real trouble.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Taverius

Mar 25, 2012 6:36 am

reporter  

Taveria.zip (1,551,300 bytes)

KDR_11k

Mar 27, 2012 8:54 am

reporter   ~0021419

I think it's generally a problem with the rock's sliding behavior, a rock that hits terrain scales all weird and simply goes through enemies without dealing damage.

Taverius

Mar 27, 2012 9:30 am

reporter   ~0021423

Its a little more complex than that, I think, because if its a rock that 'works', it can slide along a wall floor or ceiling and properly damage entities along the way, and you can launch a rock with 2 blocks above your head and have it bug out and hit nothing.

Also, this is a recent regression. I didn't pay that close attention, but at least in early .9xx series it did not occur.

Chris_McElligottPark

Apr 4, 2012 10:10 pm

administrator   ~0021820

Thanks!

* Substantially fixed up the physics on launched rocks and meteors.
** Previously they would act in various unnatural ways after they collided with ground or a wall (sliding along them, shrinking and missing certain other targets they would normally hit, rolling along the ground and taking out way too many enemies in a battlefield, etc).
** All of these bad behaviors were based around some logic we've had with launched rocks/meteors/ice from the start, which was basically that they would keep being simmed even after they were dying, and just until they were actually all the way shrunk they would then disappear. We've now taken that logic out.
** This means that if you misjudge your shot and clip the edge of a wall, your rock just explodes there and you accomplished nothing. It also means that you can't go "bowling" for enemies with launched rocks anymore. It also means that a monster meteor shower from a skelebot overlord might hit the ceiling and never come down at you depending on his position.
** On the other hand, for entities (including cardboard boxes) that you're firing at, you can still fire through huge arcs of them with no problem. That's what this spell was designed to do (that, plus fire over small rises or hills).

Issue History

Date Modified Username Field Change
Mar 25, 2012 6:36 am Taverius New Issue
Mar 25, 2012 6:36 am Taverius File Added: Taveria.zip
Mar 25, 2012 11:20 am tigersfan Internal Weight => Fix Before Major Release
Mar 25, 2012 11:20 am tigersfan Assigned To => Chris_McElligottPark
Mar 25, 2012 11:20 am tigersfan Status new => assigned
Mar 26, 2012 8:13 am Taverius Summary Launch Rock hitting carboard boxes intermittently. => Launch Rock hits don't register in enclosed spaces.
Mar 26, 2012 8:13 am Taverius Description Updated
Mar 27, 2012 8:54 am KDR_11k Note Added: 0021419
Mar 27, 2012 9:30 am Taverius Note Added: 0021423
Apr 4, 2012 10:10 pm Chris_McElligottPark Note Added: 0021820
Apr 4, 2012 10:10 pm Chris_McElligottPark Status assigned => resolved
Apr 4, 2012 10:10 pm Chris_McElligottPark Fixed in Version => 0.924
Apr 4, 2012 10:10 pm Chris_McElligottPark Resolution open => fixed