View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006832 | Valley 1 | Bug - Gameplay | Mar 25, 2012 6:36 am | Apr 4, 2012 10:10 pm | |
Reporter | Taverius | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.914 | ||||
Fixed in Version | 0.924 | ||||
Summary | 0006832: Launch Rock hits don't register in enclosed spaces. | ||||
Description | Load up this world and try to smash the boxes in front you with Launch Rock I. Here on this machine its only registering hits against them maybe 1/4 times. The more enclosed the confines, the worse it gets, until it can take 10-20 shots before a hit against the boxes is registered. EDIT: I've had more of a play-around today after patching. Its affecting hitting enemies as well, when I'm in attics or basements Launch Rock has real trouble. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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I think it's generally a problem with the rock's sliding behavior, a rock that hits terrain scales all weird and simply goes through enemies without dealing damage. |
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Its a little more complex than that, I think, because if its a rock that 'works', it can slide along a wall floor or ceiling and properly damage entities along the way, and you can launch a rock with 2 blocks above your head and have it bug out and hit nothing. Also, this is a recent regression. I didn't pay that close attention, but at least in early .9xx series it did not occur. |
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Thanks! * Substantially fixed up the physics on launched rocks and meteors. ** Previously they would act in various unnatural ways after they collided with ground or a wall (sliding along them, shrinking and missing certain other targets they would normally hit, rolling along the ground and taking out way too many enemies in a battlefield, etc). ** All of these bad behaviors were based around some logic we've had with launched rocks/meteors/ice from the start, which was basically that they would keep being simmed even after they were dying, and just until they were actually all the way shrunk they would then disappear. We've now taken that logic out. ** This means that if you misjudge your shot and clip the edge of a wall, your rock just explodes there and you accomplished nothing. It also means that you can't go "bowling" for enemies with launched rocks anymore. It also means that a monster meteor shower from a skelebot overlord might hit the ceiling and never come down at you depending on his position. ** On the other hand, for entities (including cardboard boxes) that you're firing at, you can still fire through huge arcs of them with no problem. That's what this spell was designed to do (that, plus fire over small rises or hills). |
Date Modified | Username | Field | Change |
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Mar 25, 2012 6:36 am | Taverius | New Issue | |
Mar 25, 2012 6:36 am | Taverius | File Added: Taveria.zip | |
Mar 25, 2012 11:20 am | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 25, 2012 11:20 am | tigersfan | Assigned To | => Chris_McElligottPark |
Mar 25, 2012 11:20 am | tigersfan | Status | new => assigned |
Mar 26, 2012 8:13 am | Taverius | Summary | Launch Rock hitting carboard boxes intermittently. => Launch Rock hits don't register in enclosed spaces. |
Mar 26, 2012 8:13 am | Taverius | Description Updated | |
Mar 27, 2012 8:54 am | KDR_11k | Note Added: 0021419 | |
Mar 27, 2012 9:30 am | Taverius | Note Added: 0021423 | |
Apr 4, 2012 10:10 pm | Chris_McElligottPark | Note Added: 0021820 | |
Apr 4, 2012 10:10 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 4, 2012 10:10 pm | Chris_McElligottPark | Fixed in Version | => 0.924 |
Apr 4, 2012 10:10 pm | Chris_McElligottPark | Resolution | open => fixed |