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IDProjectCategoryLast Update
0006964Valley 1Suggestion - Mission IdeasApr 2, 2012 9:06 am
ReporterKregoth Assigned To 
Status consideringResolutionopen 
Product Version0.922 
Summary0006964: Temporal Shift Mission
DescriptionI came up with this idea as I was doing a few missions and thought "Hmm for a game about intersecting time lines, why don't I have a mission of stopping a time shift from occurring?"

The idea here is a mission that's timed longer then any other mission it's rare and does not increase CP. the mission needs to be challenging as for the purpose to what it will do if left alone. it would also spawn many mini bosses, and a variety of other creatures inside the mission.

This mission if failed does not leave the world map, and can be reattempted until you either pass it, or it runs out of time. If you are unable to stop the temporal shift the region the mission occupies in will "shift" into a new region. Perhaps even with higher tier monsters? This could really add that immersive feeling that the world is in constant temporal stress and the effects of the cataclysm are still around.

The thing that's special about this mission is deciding not to do it could open up a new area to explore, but also cause further monster migrations do to the change. I also think it should happen anywhere even at Wind shelters (minus the overload and lieutenant towers and the player home base). This could provide a way for the player to decide if it's worth while to stop the shift, or let it be to try and open a new area to explore.

Feel free to add your thoughts!
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

martyn_van_buren

Mar 31, 2012 3:39 pm

reporter   ~0021714

Last edited: Mar 31, 2012 3:40 pm

Far post 1.0, I could see this being stitched into something really cool, perhaps as a post-overlord final mission. Eventually you could return to a finished continent and do some large operation that would stitch the whole thing into a normal place where there's no wind and time flows in a linear fashion, making the whole continent safe for human settlement.

khadgar

Apr 1, 2012 11:16 pm

reporter   ~0021727

This sounds really cool, I hope that the 'story' elements yet to be added will not conflict with this.

Issue History

Date Modified Username Field Change
Mar 31, 2012 5:37 am Kregoth New Issue
Mar 31, 2012 5:38 am Kregoth Product Version => 0.922
Mar 31, 2012 5:39 am Kregoth Description Updated
Mar 31, 2012 5:40 am Kregoth Description Updated
Mar 31, 2012 3:39 pm martyn_van_buren Note Added: 0021714
Mar 31, 2012 3:40 pm martyn_van_buren Note Edited: 0021714
Apr 1, 2012 11:16 pm khadgar Note Added: 0021727
Apr 2, 2012 9:06 am tigersfan Internal Weight => Feature Suggestion
Apr 2, 2012 9:06 am tigersfan Status new => considering