View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000700 | AI War 1 / Classic | Suggestion - Balance Tweaks | Oct 18, 2010 10:59 pm | Oct 18, 2010 11:02 pm | |
Reporter | themachineissentient | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.718 | ||||
Fixed in Version | 3.719 | ||||
Summary | 0000700: start with the regeneration chamber if you use children ships, allow regeneration chamber without supply in forward positions | ||||
Description | This would make for a great beachhead attack scenario, and provide a strategic target for the AI as well as increase the utility value of children ships | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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For next release: * The Neinzul Regeneration Chamber no longer requires a knowledge unlock, and no longer requires supply. I thought I'd already removed the tech unlock, but apparently not. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 18, 2010 10:59 pm | themachineissentient | New Issue | |
Oct 18, 2010 11:02 pm | Chris_McElligottPark | Note Added: 0001267 | |
Oct 18, 2010 11:02 pm | Chris_McElligottPark | Status | new => resolved |
Oct 18, 2010 11:02 pm | Chris_McElligottPark | Fixed in Version | => 3.719 |
Oct 18, 2010 11:02 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 18, 2010 11:02 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |