View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007090 | AI War 1 / Classic | Bug - Gameplay | Apr 15, 2012 2:36 pm | May 30, 2013 9:13 am | |
Reporter | Minotaar | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.032 | ||||
Fixed in Version | 6.038 | ||||
Summary | 0007090: Ship-Design hacker provokes response on planets without ARS | ||||
Description | Was moving my hacker through some AI worlds on the way to the ARS, and it caused a response even though no actual hacking was being done. Seems like this could be unintended? | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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I like current responses on every hostile planet. With astro trains enables sometime I have to wait far from wormhole on hostile planet just to avoid decloaking. Spawning bots during camping increases tension and, since hacker is cloaked, it disallows camping in enemy territory |
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I definitely think it should only provoke a response when actually hacking. Also, is there any way to disable to the logging that pops up in the top right of the screen when you hack? |
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I find this annoying |
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Fixed for 6.038, thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 15, 2012 2:36 pm | Minotaar | New Issue | |
Apr 16, 2012 11:13 am | tigersfan | Internal Weight | => Fix Before Major Release |
Apr 16, 2012 11:13 am | tigersfan | Assigned To | => keith.lamothe |
Apr 16, 2012 11:13 am | tigersfan | Status | new => assigned |
May 3, 2012 5:01 am | benetnash | Note Added: 0023339 | |
Aug 1, 2012 12:10 am | MaxAstro | Note Added: 0027242 | |
May 21, 2013 6:26 pm | Burnstreet | Note Added: 0032557 | |
May 30, 2013 9:13 am | keith.lamothe | Note Added: 0032706 | |
May 30, 2013 9:13 am | keith.lamothe | Status | assigned => resolved |
May 30, 2013 9:13 am | keith.lamothe | Fixed in Version | => 6.038 |
May 30, 2013 9:13 am | keith.lamothe | Resolution | open => fixed |