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IDProjectCategoryLast Update
0000711AI War 1 / ClassicSuggestion - Balance TweaksJan 3, 2011 11:45 am
Reporterorzelek Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version3.718 
Summary0000711: Contradiction with guardians and turrets
DescriptionFirst we received some buffs to turrets because of guardians were introduced - but all guardians are expert turret killers which means that turrets are useless as defense against them.
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Chris_McElligottPark

Oct 19, 2010 3:35 pm

administrator   ~0001327

Well, I should have been a bit more clear -- the buff to turrets was so that the turrets could do without your fleet ships better when you're on offense. But the guardians are meant to be expert counter-attackers, so you still have a risk/reward dynamic on there. We don't want players to be able to just have their entire fleet out in one big blob, ever, without serious risk to their defenses.

I don't claim that the relationships and balance are perfect at the moment, but this part is conceptually as intended. In short, the buff to turrets was for fighting off starships, waves, and the other non-guardian stuff, whereas the guardians are particularly siege-breaking type ships.

Issue History

Date Modified Username Field Change
Oct 19, 2010 3:30 pm orzelek New Issue
Oct 19, 2010 3:35 pm Chris_McElligottPark Note Added: 0001327
Oct 19, 2010 3:35 pm Chris_McElligottPark Status new => resolved
Oct 19, 2010 3:35 pm Chris_McElligottPark Resolution open => no change required
Oct 19, 2010 3:35 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed