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IDProjectCategoryLast Update
0007119Valley 1Suggestion - Balancing IssuesApr 17, 2012 7:58 pm
ReporterBluddy Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.929 
Fixed in Version0.931 
Summary0007119: Storm isn't hard enough
DescriptionI just entered a storm area to see how much harder the fighting would be. It wasn't that much more challenging. I think maybe it needs a boost to make it more worthwhile to push back the storms.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Chris_McElligottPark

Apr 16, 2012 11:51 pm

administrator   ~0022167

Monsters get a 50% attack boost at the moment, I think. Perhaps it needs to be more in terms of their health as well as their damage. Thoughts?

GUDare

Apr 17, 2012 1:18 am

reporter   ~0022168

Was doing windbreaks and decided monsters should just be avoided. I didn't even bother with my stonelegs, I just hauled through the realm on storm dash and double jump to avoid almost everything.

To me it's more a matter of jump timing then combat... but then I don't usually fight in storms, I'm just there to drop off windbreaks.

Terraziel

Apr 17, 2012 4:03 pm

reporter   ~0022201

On The Chosen One windstorms are somewhat of a nightmare already, so i'm reticent to suggest anything that makes them harder, but instead of increasing health how about increasing their refire rate and other stats, essentially make windstorms up you a difficulty level or so (except health).

Bluddy

Apr 17, 2012 4:11 pm

reporter   ~0022203

Yeah I think what makes the most sense is that in windstorms monsters should just be higher tier. That's something that's easy for the player to grasp -- it conveys all the info in one easy number. I'm not sure if it should be one or two tiers. Perhaps it should be +2 tiers for low difficulty levels and +1 tier higher for high difficulty levels (since high difficulty levels are hard enough).

Chris_McElligottPark

Apr 17, 2012 4:16 pm

administrator   ~0022207

That's a good point -- we have code in there that scales monsters all the way to tier 10 if need be for deep caverns, so for windstorms this would be no problem. Tying this into the existing tiers system makes a lot more sense than just having random other buffs, really, in the first place.

Of course, those random other buffs were coming around from before we had tiers, so we just hadn't thought about it since then. Terraziel, that's going to wind up buffing their health as well as their other stats, unfortunately, though. Thoughts on that?

I was thinking that basically anything below hero could be +1 tier, and then hero and above would be +2 tiers like Bluddy was saying. Nice and tightly integrated with everything else.

Terraziel

Apr 17, 2012 5:07 pm

reporter   ~0022212

Well the main concern is how difficult it makes Wind shelter missions they are already a bit of an exercise in dodging bosses, what the change will do is limit the number of errors you get.

We can but see, do it and I shall just complain if it is an issue.

Chris_McElligottPark

Apr 17, 2012 7:58 pm

administrator   ~0022222

Thanks!

* Since the earliest alphas of the game, windstorms have buffed monster attack power by 50%. That was a little bit underwhelming of a barrier, however.
** Now, instead of the 50% attack boost, they instead get tier boosts. On combat difficulties less than hero, it's a +1 tier boost. On combat difficulties of hero or greater, it's a +2 boost. This gives them buffs across the board, making them a lot more fearsome.
** If it turns out that this makes the windshelter missions too difficult, then we may want to consider making them have microbosses rather than minibosses that you have to slip past.

Issue History

Date Modified Username Field Change
Apr 16, 2012 9:03 pm Bluddy New Issue
Apr 16, 2012 11:51 pm Chris_McElligottPark Note Added: 0022167
Apr 17, 2012 1:18 am GUDare Note Added: 0022168
Apr 17, 2012 3:48 pm tigersfan Internal Weight => Feature Suggestion
Apr 17, 2012 3:48 pm tigersfan Status new => considering
Apr 17, 2012 4:03 pm Terraziel Note Added: 0022201
Apr 17, 2012 4:11 pm Bluddy Note Added: 0022203
Apr 17, 2012 4:16 pm Chris_McElligottPark Note Added: 0022207
Apr 17, 2012 5:07 pm Terraziel Note Added: 0022212
Apr 17, 2012 7:58 pm Chris_McElligottPark Note Added: 0022222
Apr 17, 2012 7:58 pm Chris_McElligottPark Status considering => resolved
Apr 17, 2012 7:58 pm Chris_McElligottPark Fixed in Version => 0.931
Apr 17, 2012 7:58 pm Chris_McElligottPark Resolution open => fixed
Apr 17, 2012 7:58 pm Chris_McElligottPark Assigned To => Chris_McElligottPark