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IDProjectCategoryLast Update
0007214Valley 1Bug - GameplayApr 23, 2012 3:41 pm
ReporterTerraziel Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Summary0007214: Long range enemies and Stealth
DescriptionCurrently long range enemies only fire if you are actually within detection range, and once you are out of range again they revert to whatever they were doing.

Compare this with melee enemies who once they have detected you will hunt you down no matter how far you go.

What I imagine should happen is that once you have been detected they should start using their normal firing range, because currently long-range enemies are a bit of a non-event, it takes effort on my part to get them to shoot me.

EDIT: I note that if I shoot them they react like they should do.

EDIT 2: For some reason this doesn't apply to jellyfish, once they and their ridiculously long range have detected you they don't undetect you.
TagsNo tags attached.
Internal WeightFix Before Major Release

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Issue History

Date Modified Username Field Change
Apr 22, 2012 10:51 am Terraziel New Issue
Apr 22, 2012 11:06 am Terraziel Description Updated
Apr 23, 2012 8:28 am Terraziel Description Updated
Apr 23, 2012 3:41 pm tigersfan Internal Weight => Fix Before Major Release
Apr 23, 2012 3:41 pm tigersfan Assigned To => Chris_McElligottPark
Apr 23, 2012 3:41 pm tigersfan Status new => assigned