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IDProjectCategoryLast Update
0007524Valley 1Gameplay IdeaMay 4, 2012 6:10 pm
ReporterBluddy Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version1.008 
Summary0007524: Missions give consciousness shards or spell ingredients
DescriptionI saw your plan for consciousness shards.

I worry that missions will now be an inferior way to get the stuff you can buy. Also, if you're going to give the player a choice of what he wants (like a real strategy game), why not have missions give either large batches of consciousness shards or spell ingredients?
TagsNo tags attached.
Internal WeightNew

Activities

khadgar

May 4, 2012 5:26 pm

reporter   ~0023472

Complaining about a game mechanic that hasn't been announced and isn't isn't implemented yet?

Chris_McElligottPark

May 4, 2012 5:29 pm

administrator   ~0023473

Trust me, if missions are the inferior way to get the stuff you want, then the store is balanced wrong and the prices will go up.

Bluddy

May 4, 2012 5:32 pm

reporter   ~0023475

This is the best time to ask the devs to think about a possible modification to the idea. :)

Otherwise I may have to wait for the feature to be implemented, then to lay out my case, then to get enough people to weigh in and express their agreement or disagreement (usually both), and then maybe it'll attracts enough dev attention to merit thinking about it. Usually the latter is not worth the trouble unless it's a really big issue.

Penumbra

May 4, 2012 5:34 pm

reporter   ~0023476

And the player does have choice, as in which 5 missions are accomplished per tier.

Chris_McElligottPark

May 4, 2012 5:40 pm

administrator   ~0023477

Actually, we've already implemented this and it's just a matter of finalizing what's in the store and such at the moment.

Penumbra

May 4, 2012 6:04 pm

reporter   ~0023478

This is as good a place as any to mention this....

But from the patch notes:


Single-Use Items:
  Upgrade Stones x100 (1,000 shards)
  Upgrade Stones x250 (2,000 shards)

If monsters drop 35-40 shards each, that's like them dropping 4 - 5 upgrade stones each, which is what mini-bosses drop, right?

Chris_McElligottPark

May 4, 2012 6:07 pm

administrator   ~0023479

True, I need to up what minibosses and microbosses drop -- thanks.

Penumbra

May 4, 2012 6:08 pm

reporter   ~0023480

Best answer I could have hoped for!

Chris_McElligottPark

May 4, 2012 6:10 pm

administrator   ~0023481

I also just reduced the amount of shards that enemies are dropping as well, though; it wasn't quite working out like I'd hoped in terms of balance because you're also collecting shards from exploration.

Issue History

Date Modified Username Field Change
May 4, 2012 5:24 pm Bluddy New Issue
May 4, 2012 5:26 pm khadgar Note Added: 0023472
May 4, 2012 5:29 pm Chris_McElligottPark Internal Weight => New
May 4, 2012 5:29 pm Chris_McElligottPark Note Added: 0023473
May 4, 2012 5:29 pm Chris_McElligottPark Status new => closed
May 4, 2012 5:29 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 4, 2012 5:29 pm Chris_McElligottPark Resolution open => won't fix
May 4, 2012 5:32 pm Bluddy Note Added: 0023475
May 4, 2012 5:34 pm Penumbra Note Added: 0023476
May 4, 2012 5:40 pm Chris_McElligottPark Note Added: 0023477
May 4, 2012 6:04 pm Penumbra Note Added: 0023478
May 4, 2012 6:07 pm Chris_McElligottPark Note Added: 0023479
May 4, 2012 6:08 pm Penumbra Note Added: 0023480
May 4, 2012 6:10 pm Chris_McElligottPark Note Added: 0023481
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea