View Issue Details

IDProjectCategoryLast Update
0007601Valley 1Bug - OtherMay 14, 2012 5:15 pm
ReporterKazmahu Assigned ToChris_McElligottPark  
Status resolvedResolutionopen 
Product Version1.010 
Fixed in Version1.019 
Summary0007601: Consciousness Shard misplacement glitch still ocuring
DescriptionThe issue with Consciousness Shards being shoved into a corner of the chunk is still occurring quite frequently in the latest version.
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

related to 0007532 resolvedChris_McElligottPark Red (orange?) square in upper left of the minimap 
has duplicate 0007776 closed Mis-dropped consciousness orbs 
related to 0007827 closed monster drops in bad places 

Activities

Kazmahu

May 6, 2012 11:43 am

reporter  

Shards corner spawn 1-.0010.jpg (78,312 bytes)   
Shards corner spawn 1-.0010.jpg (78,312 bytes)   

Izumi5

May 7, 2012 1:07 am

reporter   ~0023670

I think this happens when you killed a monster or a boss near or on the top of the map using spells with high knock-back like ball lightning, and thrusting an enemy to the ceiling.

This still happens to me very frequently.

I think this can be solved by reducing the size of "hitbox" for items like shards or stones, allowing them to be in the room when dropped.

Kazmahu

May 7, 2012 1:34 am

reporter   ~0023671

I've also noticed it happens pretty frequently with explosive espers - if not putting the shards in the corner, then shoving them through parts of the terrain to somewhere completely unrelated to where the esper actually died. Does the fireball shrapnel occupy space as far as pickup spawns are concerned?

Toll

May 7, 2012 2:40 am

reporter   ~0023673

It's not just knockback-spells, this happened to me when I killed stuff with forest rage.

Zem

May 7, 2012 6:01 am

reporter   ~0023678

Agreeing that this still occurs (Online, <50ms roundtrip) with knockback-spells. Used Ball Lightning to hit an explosive esper against the roof in a small hallway, killing it. Half the shrapnel looked to be inside the walls.

My guess is that walls count as solid objects (duh) so it can't spawn them anywhere there, and the first available non-solid location is the top left corner/outside the room bounds.

Acetyl

May 14, 2012 5:15 pm

reporter   ~0024236

It seems as though when its unable to determine an open space to drop, it falls back on 0,0. Or whatever the real equivalent of those coordinates are.

Issue History

Date Modified Username Field Change
May 6, 2012 11:43 am Kazmahu New Issue
May 6, 2012 11:43 am Kazmahu File Added: Shards corner spawn 1-.0010.jpg
May 6, 2012 7:19 pm Quaix Relationship added related to 0007532
May 7, 2012 1:07 am Izumi5 Note Added: 0023670
May 7, 2012 1:34 am Kazmahu Note Added: 0023671
May 7, 2012 2:40 am Toll Note Added: 0023673
May 7, 2012 6:01 am Zem Note Added: 0023678
May 7, 2012 11:09 am tigersfan Internal Weight => Major Problem
May 7, 2012 11:09 am tigersfan Status new => considering
May 7, 2012 11:10 am tigersfan Assigned To => Chris_McElligottPark
May 7, 2012 11:10 am tigersfan Status considering => assigned
May 11, 2012 11:57 pm ZCaliber Relationship added has duplicate 0007776
May 14, 2012 4:30 am Izumi5 Relationship added related to 0007827
May 14, 2012 3:37 pm tigersfan Fixed in Version => 1.019
May 14, 2012 3:38 pm tigersfan Status assigned => resolved
May 14, 2012 5:15 pm Acetyl Note Added: 0024236