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IDProjectCategoryLast Update
0007755Valley 1Suggestion - Balancing IssuesMay 12, 2012 9:30 am
ReporterNanostrike Assigned To 
Status consideringResolutionopen 
Product Version1.017 
Summary0007755: Larger/More Dangerous Enemies drop more Shards
DescriptionA relatively simple suggestion: Have the larger enemies that take longer to kill and/or are more dangerous drop more shards.

This would make going through the effort to kill them worthwhile.

A good example of this already being in the game is with the Blue Whale in the Oceans; it has high HP and is difficult to take down, but it drops 100 or so shards rather than the usually 25-30, so I tend to have a reason to kill them rather than just avoid them outright. I'm hoping to see more enemies give larger rewards like this.

A few enemies that I really think this should be done to are the Sea Worm, Urban Crawler, Urban Mech, and Gazebo, due to their difficulty to take down in comparison to other enemies. Having them drop as many shards as a Blue Whale would be preferable, as it gives an incentive to take them down rather than just jump by.

It might also be a nice idea to increase the Shard drops of Utahraptors (Though a much smaller increase), as they have above-average HP and are incredibly dangerous.
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Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
May 11, 2012 3:45 pm Nanostrike New Issue
May 12, 2012 9:30 am tigersfan Internal Weight => Feature Suggestion
May 12, 2012 9:30 am tigersfan Status new => considering