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IDProjectCategoryLast Update
0007876Valley 1Suggestion - Balancing IssuesJun 5, 2012 7:46 pm
ReporterJerebaldo1 Assigned To 
Status consideringResolutionopen 
Product Version1.021 
Summary0007876: To make Fireball more unique and appealing: splash radius ++
DescriptionI was thinking, now that all the other direct attack spells seem competitive with ball lightning, that fireball seems to require the same treatment. It has low range, dps, and it cant scale along the ground. Only thing it's good for is that it's cheap. Also, I believe a lot more monsters have fire immunity as opposed to weakness. I know that fireball is supposed to have a bit of an edge with being able to hit more than one enemy with splash damage, but as it is the radius is so low that it can rarely happen. I was wondering if you would consider multiplying the radius so that it can hit two espers that are almost right next to each other as opposed to needing to overlap perfectly. I think it'd give fireball a fun, unique perk without it overshadowing the others. What say the community?
TagsNo tags attached.
Internal WeightFeature Suggestion

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Nanostrike

May 17, 2012 5:08 pm

reporter   ~0024415

VERY sorely needed. Fire is currently seen as a joke element by most serious players due to it's only real attack spell doing sub-par damage, having a slow projectile, and doing big knockback.

Jerebaldo1

Jun 5, 2012 7:46 pm

reporter   ~0025581

Well, now that fireball is more power fuller, I suppose that leaves room for an high explosive rocket spell that focuses on splash

Issue History

Date Modified Username Field Change
May 16, 2012 10:31 pm Jerebaldo1 New Issue
May 17, 2012 11:07 am tigersfan Internal Weight => Feature Suggestion
May 17, 2012 11:07 am tigersfan Status new => considering
May 17, 2012 5:08 pm Nanostrike Note Added: 0024415
Jun 5, 2012 7:46 pm Jerebaldo1 Note Added: 0025581