View Issue Details

IDProjectCategoryLast Update
0000812AI War 1 / ClassicCrash/ExceptionNov 20, 2010 3:08 pm
Reporterciaran Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version3.900 
Summary0000812: Freezes
DescriptionI’ve experienced a number of freezes in all of the beta version I’ve played.

I finally resorted to playing in windowed-mode so I could grab a sample (attached); hopefully it’s useful.
TagsNo tags attached.
Internal Weight

Activities

ciaran

Oct 21, 2010 7:44 pm

reporter  

AI War: Fleet Command_46433.5GlQD1.sample.txt (69,337 bytes)   
Analysis of sampling AI War: Fleet Command (pid 46433) every 1 millisecond
Process:         AI War: Fleet Command [46433]
Path:            /Applications/AIWar/AIWar.app/Contents/MacOS/AI War: Fleet Command
Load Address:    0x1000
Identifier:      unity.Arcen Games, LLC.AI War: Fleet Command
Version:         Unity Player version 3.0.0f5 (3.0.0f5)
Code Type:       X86 (Native)
Parent Process:  launchd [136]

Date/Time:       2010-10-22 00:37:21.449 +0100
OS Version:      Mac OS X 10.6.4 (10F569)
Report Version:  6

Call graph:
    4423 Thread_813840   DispatchQueue_1: com.apple.main-thread  (serial)
      4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
        4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
          4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
            4423 NSApplicationMain
              4423 -[NSApplication run]
                4423 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
                  4423 _DPSNextEvent
                    4423 BlockUntilNextEventMatchingListInMode
                      4423 ReceiveNextEventCommon
                        4423 RunCurrentEventLoopInMode
                          4423 CFRunLoopRunInMode
                            4423 CFRunLoopRunSpecific
                              4423 __CFRunLoopRun
                                4423 __NSFireTimer
                                  4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                    4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                      4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                        4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                          4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                            4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                              4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                                4423 mono_runtime_invoke
                                                  4423 mono_jit_runtime_invoke
                                                    4423 0x19196986
                                                      4423 0x1919687a
                                                        4423 0x1919a162
                                                          4423 0x191d9db6
                                                            4423 0x191daf2c
                                                              4423 0x2ab55202
                                                                4423 0x21cba3de
                                                                  4423 0x3157ea57
                                                                    4423 0x3157f004
                                                                      4423 0x3157f607
                                                                        4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                                                          4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                                                            4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                                                              4423 glDrawElements
                                                                                4423 glDrawElements_IMM_Exec
                                                                                  4423 gleDrawArraysOrElements_ExecCore
                                                                                    4423 gleSetVertexArrayFunc
                                                                                      3055 0x19e0d07d
                                                                                        2684 _sigtramp
                                                                                          2677 mono_sigsegv_signal_handler
                                                                                            2607 mono_chain_signal
                                                                                              2595 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                                                                                1345 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                                                                                  1260 fflush
                                                                                                    1216 __sflush
                                                                                                      1210 _swrite
                                                                                                        1191 write
                                                                                                        19 _swrite
                                                                                                      4 __sflush
                                                                                                      2 _sysenter_trap
                                                                                                    19 funlockfile
                                                                                                      14 funlockfile
                                                                                                      5 pthread_self
                                                                                                    18 pthread_mutex_unlock
                                                                                                      10 pthread_mutex_unlock
                                                                                                      4 OSSpinLockLock
                                                                                                      4 OSSpinLockUnlock
                                                                                                    4 fflush
                                                                                                    2 __spin_lock
                                                                                                    1 flockfile
                                                                                                  77 vfprintf
                                                                                                    54 __vfprintf
                                                                                                      32 __sfvwrite
                                                                                                        25 __sfvwrite
                                                                                                        4 memcpy
                                                                                                        3 __memcpy
                                                                                                      18 __vfprintf
                                                                                                      4 localeconv_l
                                                                                                    13 flockfile
                                                                                                      5 flockfile
                                                                                                      4 pthread_mutex_lock
                                                                                                        3 pthread_mutex_lock
                                                                                                        1 OSSpinLockLock
                                                                                                      2 __spin_lock
                                                                                                      2 pthread_self
                                                                                                    5 vfprintf
                                                                                                    2 funlockfile
                                                                                                    2 pthread_mutex_unlock
                                                                                                    1 DYLD-STUB$$pthread_self
                                                                                                  6 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                                                                                  2 DYLD-STUB$$flockfile
                                                                                                738 fflush
                                                                                                  715 __sflush
                                                                                                    712 _swrite
                                                                                                      702 write
                                                                                                      10 _swrite
                                                                                                    3 __sflush
                                                                                                  10 funlockfile
                                                                                                    8 funlockfile
                                                                                                    2 pthread_self
                                                                                                  4 fflush
                                                                                                  4 flockfile
                                                                                                    3 pthread_mutex_lock
                                                                                                    1 __spin_lock
                                                                                                  3 pthread_mutex_unlock
                                                                                                    2 pthread_mutex_unlock
                                                                                                    1 OSSpinLockLock
                                                                                                  1 DYLD-STUB$$_spin_lock
                                                                                                  1 DYLD-STUB$$pthread_mutex_lock
                                                                                                452 mono_method_get_last_managed
                                                                                                  443 mono_jit_walk_stack
                                                                                                    426 mono_jit_walk_stack_from_ctx
                                                                                                      394 mono_find_jit_info
                                                                                                        380 find_jit_info_no_ext
                                                                                                          217 mono_arch_find_jit_info_ext
                                                                                                            100 mono_arch_get_argument_info
                                                                                                              63 get_call_info_internal
                                                                                                                25 get_call_info_internal
                                                                                                                17 add_valuetype
                                                                                                                  9 mini_type_stack_size_full
                                                                                                                    9 mono_type_stack_size_internal
                                                                                                                      7 mono_type_stack_size_internal
                                                                                                                      2 mono_class_value_size
                                                                                                                  7 mono_class_from_mono_type
                                                                                                                  1 add_valuetype
                                                                                                                13 mini_type_get_underlying_type
                                                                                                                  8 mini_type_get_underlying_type
                                                                                                                  5 mono_type_get_underlying_type
                                                                                                                6 mono_type_get_basic_type_from_generic
                                                                                                                2 mono_type_get_underlying_type
                                                                                                              22 mini_type_stack_size_full
                                                                                                                16 mono_type_stack_size_internal
                                                                                                                  14 mono_type_stack_size_internal
                                                                                                                  1 mono_class_value_size
                                                                                                                  1 mono_type_stack_size_internal
                                                                                                                5 mini_type_stack_size_full
                                                                                                                1 mono_class_enum_basetype
                                                                                                              15 mono_arch_get_argument_info
                                                                                                            50 mini_jit_info_table_find
                                                                                                              49 mono_jit_info_table_find
                                                                                                                31 jit_info_table_chunk_index
                                                                                                                  26 get_hazardous_pointer
                                                                                                                  5 jit_info_table_chunk_index
                                                                                                                10 jit_info_table_index
                                                                                                                5 get_hazardous_pointer
                                                                                                                2 mono_jit_info_table_find
                                                                                                                1 TlsGetValue
                                                                                                              1 mini_jit_info_table_find
                                                                                                            41 mono_unwind_frame
                                                                                                            11 mono_arch_find_jit_info_ext
                                                                                                            9 mono_get_cached_unwind_info
                                                                                                              8 mono_get_cached_unwind_info
                                                                                                              1 DYLD-STUB$$pthread_getspecific
                                                                                                            6 mono_method_signature
                                                                                                          148 mini_jit_info_table_find
                                                                                                            144 mono_jit_info_table_find
                                                                                                              66 jit_info_table_chunk_index
                                                                                                                48 get_hazardous_pointer
                                                                                                                18 jit_info_table_chunk_index
                                                                                                              35 jit_info_table_index
                                                                                                              24 get_hazardous_pointer
                                                                                                              13 mono_jit_info_table_find
                                                                                                              6 mono_hazard_pointer_get
                                                                                                            3 mono_thread_current
                                                                                                              1 TlsGetValue
                                                                                                              1 mono_thread_current
                                                                                                              1 pthread_getspecific
                                                                                                            1 DYLD-STUB$$pthread_getspecific
                                                                                                          14 find_jit_info_no_ext
                                                                                                          1 mono_get_root_domain
                                                                                                        11 mono_find_jit_info
                                                                                                        3 mono_arch_find_jit_info_ext
                                                                                                      13 mono_jit_walk_stack_from_ctx
                                                                                                      6 mono_domain_get
                                                                                                        5 mono_domain_get
                                                                                                        1 TlsGetValue
                                                                                                      6 mono_get_lmf
                                                                                                        4 mono_get_lmf
                                                                                                        1 TlsGetValue
                                                                                                        1 pthread_getspecific
                                                                                                      5 mono_arch_flush_register_windows
                                                                                                      1 DYLD-STUB$$pthread_getspecific
                                                                                                      1 pthread_getspecific
                                                                                                    16 mono_jit_walk_stack
                                                                                                    1 TlsGetValue
                                                                                                  9 mono_method_get_last_managed
                                                                                                41 vfprintf
                                                                                                  28 __vfprintf
                                                                                                    17 __vfprintf
                                                                                                    8 __sfvwrite
                                                                                                      4 __sfvwrite
                                                                                                      3 __memcpy
                                                                                                      1 memcpy
                                                                                                    2 localeconv_l
                                                                                                    1 DYLD-STUB$$memcpy
                                                                                                  5 flockfile
                                                                                                    5 pthread_mutex_lock
                                                                                                  4 vfprintf
                                                                                                  3 pthread_mutex_unlock
                                                                                                  1 __spin_lock
                                                                                                12 mono_thread_current
                                                                                                  7 mono_thread_current
                                                                                                  4 pthread_getspecific
                                                                                                  1 TlsGetValue
                                                                                                3 TlsGetValue
                                                                                                2 DataStructures::List<RakNet::RakString::SharedString*>::List()
                                                                                                2 funlockfile
                                                                                              6 g_hash_table_lookup
                                                                                                5 g_hash_table_lookup_extended
                                                                                                  4 g_direct_hash
                                                                                                  1 g_hash_table_lookup_extended
                                                                                                1 g_hash_table_lookup
                                                                                              3 mono_chain_signal
                                                                                              2 DYLD-STUB$$mono_thread_current
                                                                                              1 DYLD-STUB$$fflush
                                                                                            47 mono_jit_info_table_find
                                                                                              20 jit_info_table_chunk_index
                                                                                                11 get_hazardous_pointer
                                                                                                9 jit_info_table_chunk_index
                                                                                              14 jit_info_table_index
                                                                                              8 get_hazardous_pointer
                                                                                              3 mono_jit_info_table_find
                                                                                              2 mono_hazard_pointer_get
                                                                                            11 mono_sigsegv_signal_handler
                                                                                            4 mono_domain_get
                                                                                            3 pthread_getspecific
                                                                                            2 TlsGetValue
                                                                                            2 mono_arch_is_single_step_event
                                                                                            1 mono_arch_ip_from_context
                                                                                          4 mono_aot_is_pagefault
                                                                                          2 TlsGetValue
                                                                                          1 _sigtramp
                                                                                        371 0x19e0d07d
                                                                                      1368 0xffffffff
                                                                                        1368 _sigtramp
    4423 Thread_813850   DispatchQueue_2: com.apple.libdispatch-manager  (serial)
      4423 start_wqthread
        4423 _pthread_wqthread
          4423 _dispatch_worker_thread2
            4423 _dispatch_queue_invoke
              4423 _dispatch_mgr_invoke
                4423 kevent
    4423 Thread_813854
      4423 thread_start
        4423 _pthread_start
          4423 collection_thread
            4423 nanosleep$UNIX2003
              4423 __semwait_signal
    4423 Thread_813855
      4423 thread_start
        4423 _pthread_start
          4423 GC_start_routine
            4423 thread_start_routine
              4423 start_wrapper
                4423 finalizer_thread
                  4423 mono_sem_wait
                    4423 semaphore_wait_trap
    4423 Thread_813856
      4423 thread_start
        4423 _pthread_start
          4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
            4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
              4423 CFRunLoopRun
                4423 CFRunLoopRunSpecific
                  4423 __CFRunLoopRun
                    4423 mach_msg
                      4423 mach_msg_trap
    4423 Thread_813858
      4423 thread_start
        4423 _pthread_start
          4423 glcDebugListener
            4423 mach_msg
              4423 mach_msg_trap
    4423 Thread_813862
      4423 thread_start
        4423 _pthread_start
          4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
            4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
              4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                  4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                    4423 MPWaitOnSemaphore
                      4423 semaphore_timedwait_trap
    4423 Thread_813865
      4423 thread_start
        4423 _pthread_start
          4423 CAPThread::Entry(CAPThread*)
            4423 HP_IOThread::ThreadEntry(HP_IOThread*)
              4423 HP_IOThread::WorkLoop()
                4394 CAGuard::WaitUntil(unsigned long long)
                  4394 CAGuard::WaitFor(unsigned long long)
                    4394 pthread_cond_timedwait_relative_np
                      4393 _pthread_cond_wait
                        4337 semaphore_timedwait_signal_trap
                        38 _pthread_cond_wait
                        18 _pthread_cond_remove
                          17 __spin_lock
                          1 _pthread_cond_remove
                      1 pthread_cond_timedwait_relative_np
                27 HP_IOThread::PerformIO(AudioTimeStamp const&, double)
                  26 IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&)
                    23 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*)
                      21 AUGenericOutputEntry
                        20 0x700057c3
                          20 0x70006b64
                            20 0x7000814d
                              20 0x70008c2f
                                20 PxcPoolMallocData::PxcPoolMallocData()
                                  20 PxcPoolMallocData::PxcPoolMallocData()
                                    20 PxcPoolMallocData::PxcPoolMallocData()
                                      20 PxcPoolMallocData::PxcPoolMallocData()
                                        19 PxcPoolMallocData::PxcPoolMallocData()
                                          19 PxcPoolMallocData::PxcPoolMallocData()
                                            19 PxcPoolMallocData::PxcPoolMallocData()
                                              17 PxcPoolMallocData::PxcPoolMallocData()
                                                16 PxcPoolMallocData::PxcPoolMallocData()
                                                  14 PxcPoolMallocData::PxcPoolMallocData()
                                                    9 PxcPoolMallocData::PxcPoolMallocData()
                                                    5 PxcPoolMallocData::PxcPoolMallocData()
                                                      5 PxcPoolMallocData::PxcPoolMallocData()
                                                  1 PxcPoolMallocData::PxcPoolMallocData()
                                                  1 __bzero
                                                1 PxcPoolMallocData::PxcPoolMallocData()
                                              2 PxcPoolMallocData::PxcPoolMallocData()
                                        1 PxcPoolMallocData::PxcPoolMallocData()
                        1 0x70006741
                      2 HP_IOProc::RefreshBufferList(HP_Device const&, bool, AudioBufferList*, std::vector<IOBuffer*, std::allocator<IOBuffer*> > const&)
                        2 __bzero
                    3 IOA_SingleDevice::WriteOutputData(AudioTimeStamp const&, unsigned long)
                      3 IOA_HWDevice::WriteOutputData(unsigned long, unsigned long, unsigned long, unsigned long long)
                        3 iokit_user_client_trap
                  1 HP_IOThread::PerformIO(AudioTimeStamp const&, double)
                1 IOA_SingleDevice::UpdateIOCycleTimingServices()
                1 IOA_Time::GetCurrentTime(AudioTimeStamp&) const
    4423 Thread_813866
      4423 thread_start
        4423 _pthread_start
          4423 PxcPoolMallocData::PxcPoolMallocData()
            4383 PxcPoolMallocData::PxcPoolMallocData()
              4313 usleep
                4313 nanosleep
                  4312 mach_wait_until
                  1 nanosleep
              70 PxcPoolMallocData::PxcPoolMallocData()
                68 PxcPoolMallocData::PxcPoolMallocData()
                  64 PxcPoolMallocData::PxcPoolMallocData()
                    64 PxcPoolMallocData::PxcPoolMallocData()
                      62 PxcPoolMallocData::PxcPoolMallocData()
                        62 PxcPoolMallocData::PxcPoolMallocData()
                          62 PxcPoolMallocData::PxcPoolMallocData()
                            61 PxcPoolMallocData::PxcPoolMallocData()
                              55 PxcPoolMallocData::PxcPoolMallocData()
                                54 PxcPoolMallocData::PxcPoolMallocData()
                                  43 PxcPoolMallocData::PxcPoolMallocData()
                                    25 PxcPoolMallocData::PxcPoolMallocData()
                                      18 PxcPoolMallocData::PxcPoolMallocData()
                                      6 PxcPoolMallocData::PxcPoolMallocData()
                                      1 __memcpy
                                    18 PxcPoolMallocData::PxcPoolMallocData()
                                  11 PxcPoolMallocData::PxcPoolMallocData()
                                1 PxcPoolMallocData::PxcPoolMallocData()
                              6 PxcPoolMallocData::PxcPoolMallocData()
                            1 PxcPoolMallocData::PxcPoolMallocData()
                      1 DYLD-STUB$$__udivdi3
                      1 PxcPoolMallocData::PxcPoolMallocData()
                  3 PxcPoolMallocData::PxcPoolMallocData()
                  1 gettimeofday
                    1 __gettimeofday
                      1 __nanotime
                2 PxcPoolMallocData::PxcPoolMallocData()
            40 PxcPoolMallocData::PxcPoolMallocData()
    4423 Thread_813867
      4423 thread_start
        4423 _pthread_start
          4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
            4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
              4423 DataStructures::List<RakNet::RakString::SharedString*>::List()
                4416 DataStructures::List<RakNet::RakString::SharedString*>::List()
                  4416 nanosleep
                    4416 mach_wait_until
                7 DataStructures::List<RakNet::RakString::SharedString*>::List()
    4423 Thread_813891
      4423 thread_start
        4423 _pthread_start
          4423 PxcPoolMallocData::PxcPoolMallocData()
            4423 PxcPoolMallocData::PxcPoolMallocData()
              4423 sem_wait
    4423 Thread_818160
      4423 thread_start
        4423 _pthread_start
          4423 GC_start_routine
            4423 thread_start_routine
              4423 start_wrapper
                4423 mono_runtime_delegate_invoke
                  4423 mono_runtime_invoke
                    4423 mono_jit_runtime_invoke
                      4423 0x1fe4ce1
                        3180 0x3b6a135e
                          3180 0x3b6a1b47
                            3180 0x3b6a1bc7
                              3180 ves_icall_System_Threading_Thread_Sleep_internal
                                3180 SleepEx
                                  3179 nanosleep$UNIX2003
                                    3178 __semwait_signal
                                    1 __spin_lock
                                  1 cerror
                        1228 0x3b6a0b38
                          267 0x21cc1504
                            56 0x1911a740
                            34 0x1911a746
                            28 0x21cc1504
                            27 0x1911a763
                            24 0x1911a76a
                            23 0x1911a75d
                            17 0x1911a751
                            16 0x1911a754
                            10 0x1911a767
                            9 0x1911a74c
                            9 0x1911a769
                            4 0x1911a74f
                            4 0x1911a757
                            4 0x1911a75a
                            1 0x1911a741
                            1 0x1911a749
                          207 0x21cc150e
                          93 0x21cc15d3
                          54 0x21cc1526
                          53 0x21cc1572
                          51 0x21cc153d
                          50 0x21cc15df
                          37 0x21cc14f7
                          35 0x21cc151e
                          33 0x21cc152f
                          32 0x21cc150c
                          24 0x21cc1514
                          23 0x21cc1558
                          22 0x21cc1529
                          21 0x21cc14e8
                          21 0x21cc15cc
                          19 0x21cc1540
                          17 0x21cc151a
                          15 0x21cc14ff
                          14 0x21cc1546
                          13 0x21cc1520
                          13 0x21cc15a9
                          11 0x21cc1465
                            3 0x3b69c1c0
                            2 0x3b69c1aa
                            1 0x3b69c18d
                            1 0x3b69c1a7
                            1 0x3b69c1c3
                            1 0x3b69c2f0
                            1 0x3b69c2f3
                            1 0x3b69c312
                          6 0x21cc154c
                          6 0x21cc15b9
                          5 0x21cc13ea
                          5 0x21cc1550
                          5 0x21cc156c
                          5 0x21cc15af
                          5 0x21cc15b7
                          4 0x21cc151c
                          4 0x21cc1561
                          4 0x21cc1581
                          4 0x21cc15a1
                          4 0x21cc15a6
                          4 0x21cc15c1
                          3 0x21cc141d
                          3 0x21cc15d9
                          2 0x21cc1042
                          2 0x21cc1477
                          2 0x21cc14f1
                          2 0x21cc1534
                          2 0x21cc153a
                          2 0x21cc155b
                          2 0x21cc1566
                          2 0x21cc1577
                          2 0x21cc15ca
                          1 0x21cc0f65
                          1 0x21cc0f6b
                          1 0x21cc0fcf
                          1 0x21cc106a
                          1 0x21cc1101
                            1 0x3b69c1c3
                          1 0x21cc111d
                          1 0x21cc1172
                          1 0x21cc11f4
                          1 0x21cc13e1
                            1 0x1911a763
                          1 0x21cc140c
                          1 0x21cc1423
                          1 0x21cc1489
                          1 0x21cc14eb
                          1 0x21cc14fd
                          1 0x21cc1590
                          1 0x21cc1596
                          1 0x21cc15bf
                          1 0x21cc15ea
                        6 0x3b6a0b4a
                          6 0x21cc0d51
                            3 0x21cc0d7d
                              3 0x21cc0e87
                            1 0x21cc0dad
                            1 0x21cc0db9
                            1 0x21cc0dce
                        2 0x3b6a0fad
                          1 0x3c3e2434
                          1 0x3c3e2b0c
                            1 0x190ee401
                              1 0x18c4fe9c
                                1 0x18c4ff8d
                                  1 __bzero
                        1 0x3b6a0cb3
                        1 0x3b6a0cdd
                        1 0x3b6a0d14
                        1 0x3b6a0d74
                        1 0x3b6a0f51
                          1 0x3c3e2db6
                        1 0x3b6a1009
                          1 0x3c3e2581
                            1 0x3c3e41cc
                              1 0x3c3e4363
                                1 0x185e8221
                        1 0x3b6a1065
                          1 0x3c3df5ff
                            1 0x3c3e35f7

Total number in stack (recursive counted multiple, when >=5):
        29       PxcPoolMallocData::PxcPoolMallocData()
        26       DataStructures::List<RakNet::RakString::SharedString*>::List()
        10       _pthread_start
        10       thread_start
        9       TlsGetValue
        6       __spin_lock
        6       get_hazardous_pointer
        5       pthread_getspecific

Sort by top of stack, same collapsed (when >= 5):
        mach_msg_trap        8846
        mach_wait_until        8728
        __semwait_signal        7601
        kevent        4423
        sem_wait        4423
        semaphore_timedwait_trap        4423
        semaphore_wait_trap        4423
        semaphore_timedwait_signal_trap        4337
        write        1893
        _sigtramp        1369
        0x19e0d07d        371
        0x21cc150e        207
        PxcPoolMallocData::PxcPoolMallocData()        126
        get_hazardous_pointer        122
        0x21cc15d3        93
        jit_info_table_index        59
        0x1911a740        56
        0x21cc1526        54
        0x21cc1572        53
        0x21cc153d        51
        0x21cc15df        50
        mono_unwind_frame        41
        _pthread_cond_wait        38
        0x21cc14f7        37
        0x21cc151e        35
        __vfprintf        35
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        0x1911a754        16
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        DataStructures::List<RakNet::RakString::SharedString*>::List()        15
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        mono_arch_find_jit_info_ext        14
        0x21cc1520        13
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        mono_hazard_pointer_get        8
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        mono_class_from_mono_type        7
        mono_type_get_underlying_type        7
        0x21cc154c        6
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        OSSpinLockLock        6
        flockfile        6
        localeconv_l        6
        mono_method_signature        6
        mono_type_get_basic_type_from_generic        6
        0x21cc13ea        5
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0x98804000 - 0x98820fe3  com.apple.openscripting 1.3.1 (???) <DA16DE48-59F4-C94B-EBE3-7FAF772211A2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x98821000 - 0x9882cff7  libCSync.A.dylib 543.50.0 (compatibility 64.0.0) <4FA0CE4A-BDE5-0E3D-37F0-03B41F0C2637> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x98859000 - 0x98863ffb  com.apple.speech.recognition.framework 3.11.1 (3.11.1) <EC0E69C8-A121-70E8-43CF-E6FC4C7779EC> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x98864000 - 0x98895ff3  libTrueTypeScaler.dylib ??? (???) <7601D717-236D-8F4E-91F5-E69BB2920478> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
0x98896000 - 0x988d9ff7  libGLU.dylib ??? (???) <2093A1FB-67BD-39E0-CDE5-A97A77BDDBCE> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
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0x98b0d000 - 0x98b25ff7  com.apple.CFOpenDirectory 10.6 (10.6) <1537FB4F-C112-5D12-1E5D-3B1002A4038F> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
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0x98e5a000 - 0x98edafeb  com.apple.SearchKit 1.3.0 (1.3.0) <9E18AEA5-F4B4-8BE5-EEA9-818FC4F46FD9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x98edb000 - 0x98edbff7  liblangid.dylib ??? (???) <B99607FC-5646-32C8-2C16-AFB5EA9097C2> /usr/lib/liblangid.dylib
0x99043000 - 0x9904fff7  libkxld.dylib ??? (???) <322A4B52-8305-3081-6B74-813C3A87A56D> /usr/lib/system/libkxld.dylib
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0x9996d000 - 0x9996dff7  com.apple.Carbon 150 (152) <9252D5F2-462D-2C15-80F3-109644D6F704> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0xffff0000 - 0xffff1fff  libSystem.B.dylib ??? (???) <3441F338-2218-6D36-3F95-3A16FBF6713D> /usr/lib/libSystem.B.dylib

keith.lamothe

Oct 21, 2010 8:02 pm

administrator   ~0001866

Do you have any other log files in the game's directory or the RuntimeData subdirectory?

Were any of these freezes on the latest beta version (3.900)? We fixed something in that version that was causing some fairly serious issues on the mac.

Thanks :)

ciaran

Oct 21, 2010 8:10 pm

reporter   ~0001867

I updated right before I started playing today, and reported right after it happened, so that sample is from 3.9. I also had one happen since then, but I was in full-screen mode so I couldn’t diagnose.

Attached are excerpts from the AIErrors.txt and ErrorsReportedByEngine.txt log files from today (as you can see, the latter reports 3.900 as the version).

keith.lamothe

Oct 21, 2010 8:12 pm

administrator   ~0001868

I'm not seeing the attachments, are they still enroute?

ciaran

Oct 21, 2010 8:12 pm

reporter   ~0001869

This could be unrelated, however: the other time it happend, I was experiencing a visual glitch when I would hold Z to check the attack range, and a planet graphic was popping in in the background. When I was zoomed out though, it displayed only as a blurry artefact. I think it hung either when I pressed Z or alt.

ciaran

Oct 21, 2010 8:13 pm

reporter  

log-composite.txt (30,835 bytes)   
 ==============================
 = ErrorsReportedByEngine.txt =
 ==============================

10/22/2010 00:05:18 (3.900)
-----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, &param)
Stack Trace: UnityEngine.WWW:.ctor(String)
GameSound:LoadForPlay()
GameSound:Play()
GameSoundGroup:Play(SoundType)
Game:PlaySound(String, SoundType)
ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt)
ForegroundObject:TryAttack()
Game:RunOneCycleOfSimulation()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:FixedUpdate()

10/22/2010 00:35:28 (3.900)
-----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, &param)
Stack Trace: UnityEngine.WWW:.ctor(String)
GameSound:LoadForPlay()
GameSound:Play()
GameSoundGroup:Play(SoundType)
Game:PlaySound(String, SoundType)
ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt)
ForegroundObject:TryAttack()
Game:RunOneCycleOfSimulation()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:FixedUpdate()

10/22/2010 00:56:17 (3.900)
-----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, &param)
Stack Trace: UnityEngine.WWW:.ctor(String)
GameSound:LoadForPlay()
GameSound:Play()
GameSoundGroup:Play(SoundType)
Game:PlaySound(String, SoundType)
ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt)
ForegroundObject:TryAttack()
Game:RunOneCycleOfSimulation()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:FixedUpdate()

 ================
 = AIErrors.txt =
 ================

-----------------------------------Command Error:   System.Exception: UnitData null on ship 2281, of type WormholeCommandPost, belonging to player 9
  at AIUnit.ReadStateAtAI (AIUnitData unitData) [0x00000] in <filename unknown>:0 
  at AICommand.ParseDataIntoAILoop () [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:17
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:18
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:19
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:19
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:20
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:21
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:22
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:23
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:24
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:25
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:26
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:27
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:28
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:29
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:30
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:32
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:32
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:34
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:35
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:35
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:36
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:37
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:38
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:39
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:40
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:40
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:41
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:42
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:42
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:43
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:44
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:44
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:45
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:46
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:46
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:47
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:48
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:48
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:49
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:50
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:50
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:50:51
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:49
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:49
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:50
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:51
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:52
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:53
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:53
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:54
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:55
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:56
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:57
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:58
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:58
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:51:59
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:52:00
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:52:01
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:52:02
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:52:03
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:52:04
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:52:04
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:52:05
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:45
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:46
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:46
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:47
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:54
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:55
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:56
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:56
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:57
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:58
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:53:59
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:54:00
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:54:01
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:54:02
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:54:03
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:54:04
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:54:05
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:54:06
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
10/22/2010 00:54:07
-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object
  at AITactics.ShipCombatTactics (Int32 PlayerNumber, Int32 AIAttackingThreateningAIUnits, Int32 HumanMilitaryUnits) [0x00000] in <filename unknown>:0 
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0 
log-composite.txt (30,835 bytes)   

ciaran

Oct 21, 2010 8:13 pm

reporter   ~0001870

My bad, thought it would upload along with my message.

Chris_McElligottPark

Oct 21, 2010 8:16 pm

administrator   ~0001871

From the graphical troubles you're reporting, it sounds like you might need an updated driver. Can you check and see if there are any related updates for your OS?

keith.lamothe

Oct 21, 2010 8:17 pm

administrator   ~0001872

Thanks for those, they help. The ErrorsReportedByEngine one shows that the pthread_getschedparam error is still happening, and the AIThread one is also interesting.

Chris, I've periodically seen these UnitData null errors in AIErrors.txt during development, but they always seemed transient and related to when I had just made code changes, etc. This one is on the WormholeCommandPost, but I've seen them on bunches of different types. Any ideas why they would be happening?

-----------------------------------Command Error: System.Exception: UnitData null on ship 2281, of type WormholeCommandPost, belonging to player 9
  at AIUnit.ReadStateAtAI (AIUnitData unitData) [0x00000] in <filename unknown>:0
  at AICommand.ParseDataIntoAILoop () [0x00000] in <filename unknown>:0
  at AILoop.RunAILoop () [0x00000] in <filename unknown>:0

Chris_McElligottPark

Oct 21, 2010 8:18 pm

administrator   ~0001873

Keith, looking at the AITactics errors, that could definitely be causing memory troubles. Can you look and see if you can fix those two errors that are in there?

Chris_McElligottPark

Oct 21, 2010 8:19 pm

administrator   ~0001874

I don't have any ideas why those would be happening, no -- it must be some sort of code bug, but I'm not sure what.

ciaran

Oct 21, 2010 8:23 pm

reporter   ~0001875

Let me know if there's something I could do if I catch it in windowed mode again. I could attach a debugger if it would help.
Is the sample not useful?

Chris_McElligottPark

Oct 21, 2010 8:26 pm

administrator   ~0001877

The sample in this case doesn't really tell us anything, unfortunately. Nothing seems particularly out of kilter from there. But, the other error log files are more instructive, to be sure.

keith.lamothe

Oct 21, 2010 8:28 pm

administrator   ~0001878

The sample's call stack refers to symbols from the underlying engine, not from our code, because all our code runs on the embedded mono runtime.

It's still useful, but it doesn't tell us where the problem is in our code.

But it's quite likely that the seg fault referred to in the call stack (if I'm reading it right) is from the null-reference exception in the AIErrors.txt. At least, that's my guess.

Did that crash happen immediately upon starting the program, starting a game, or in the middle of play? From what you've said I think it's "middle of play", but want to make sure.

Due to how unit data is sync'd over the to the AI thread it's possible that it didn't happen until later, though given the nature of how that particular unit (WormholeCommandPost, i.e. Wormhole Guard Post) is seeded, it seems that it would be one of the first units to be sync'd over.

ciaran

Oct 21, 2010 8:41 pm

reporter   ~0001879

Yeah, middle of play. I *think* in every case the game had been in progress for a fair while before the freeze.

keith.lamothe

Oct 21, 2010 8:44 pm

administrator   ~0001880

That is strange, this is the sort of bug that _should_ only happen on the first sync of a unit of that type for that player.

For a lark, you could test starting a new game, building a few ships, flying through the nearest wormhole, and shooting the wormhole guard post ;) That would force a sync, though I think it has to sync them all at the beginning anyway.

Chris_McElligottPark

Oct 21, 2010 8:48 pm

administrator   ~0001881

It does have to sync them all at the start, yeah. I've started up a new game on my mac, with hybrids on and running 3.900, and am just letting it run to see how long it goes. I'll cut it off at 3 hours probably if it keeps working that long (my guys are in FRD mode protecting the wormhole).

keith.lamothe

Oct 21, 2010 8:50 pm

administrator   ~0001882

You'll need a lot of guys to last that long against the hybrids ;)

ciaran

Oct 21, 2010 8:51 pm

reporter   ~0001883

No joy, keith.

Chris: I forgot to mention that this happened while playing the intermediate tutorial campaign, so you might want to use that for testing.

Chris_McElligottPark

Oct 21, 2010 8:53 pm

administrator   ~0001884

Wow, that's particularly unlikely -- the tutorial. Goodness. That's not good at all.

I have yet to be able to reproduce this, though, so I don't know if there's something specific on some people's macs, or what. But the fact that four people have seen this sort of thing means its not super isolated, whatever it is.

ciaran

Oct 21, 2010 8:57 pm

reporter   ~0001885

I’ve not played a normal campaign yet since I’m struggling through the outdated tutorial :) so I can’t confirm whether it would happen outside of the tutorial campaign.

ciaran

Oct 21, 2010 9:21 pm

reporter  

ErrorsReportedByEngine.txt (512 bytes)   
10/22/2010 02:09:00 (3.900)
-----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, &param)
Stack Trace: UnityEngine.WWW:.ctor(String)
GameSound:LoadForPlay()
GameSound:Play()
GameSoundGroup:Play(SoundType)
Game:PlaySound(String, SoundType)
ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt)
ForegroundObject:TryAttack()
Game:RunOneCycleOfSimulation()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:FixedUpdate()

ErrorsReportedByEngine.txt (512 bytes)   

ciaran

Oct 21, 2010 9:25 pm

reporter   ~0001888

Happened again – the AIErrors are the same; I attached a new ErrorsReportedByEngine.txt.
The game was paused at the time :/

It’s still running, so if there’s anything I can do to help me diagnose let me know.

Chris_McElligottPark

Oct 21, 2010 9:27 pm

administrator   ~0001890

Hmmm, that is interesting, but it's good to know it's the same every time. Was there anything particular of note going on? What were you doing at the time?

If you can close it, then look for the /Users/YourUserName/xx/Library/Logs/Unity/player.log and upload that, that would be potentially very helpful. That's about it for now, beyond that we just need to do some hunting in this code and see if we can figure out what's causing it...

ciaran

Oct 21, 2010 9:41 pm

reporter   ~0001897

Like I said, it was paused, so I wasn’t doing anything (in theory). Prior to pausing it I had a bunch (~1k) of ships at the AI home planet, all instructed to attack a single guard post.

The player.log is 1.7G, do you need the whole thing?

keith.lamothe

Oct 21, 2010 9:42 pm

administrator   ~0001900

Can you try zipping it in some way? The way those log files are, when they get that big they'll compress really small.

Chris_McElligottPark

Oct 21, 2010 9:44 pm

administrator   ~0001901

1.7 GIGABYTES? Are you sure not MB? That is insanely too large. If you can just crop out anything that seems hugely duplicative to get the file size down, that would be helpful. But, man, that's way too big.

ciaran

Oct 21, 2010 9:56 pm

reporter   ~0001904

Oops, I accidentally nuked the logfile while I was trying to compress it while doing something else :) I’ll try to reproduce again & upload.

keith.lamothe

Oct 21, 2010 9:59 pm

administrator   ~0001905

If the app was generating 1.7GB of log, the OS may have killed it in self-defense ;)

Chris_McElligottPark

Oct 21, 2010 10:05 pm

administrator   ~0001907

Were you, by any chance, looking at something like the Stats screen when this happened? You mentioned you were paused.

ciaran

Oct 21, 2010 10:07 pm

reporter   ~0001910

Negative, I actually wasn’t using it at all, though I think it had only been paused a short amount of time.

Chris_McElligottPark

Oct 22, 2010 3:55 am

administrator   ~0001919

I think I may have found the issue that was causing the AIErrors thing, but just in case not -- can you post your savegame?

Whether or not this will affect the freezing issue remains to be seen, but it's what we have to go on, so...

ciaran

Oct 22, 2010 5:40 am

reporter   ~0001921

The AIErrors issue seems to be still present. I had the autosave interval set to 1 minute and I was going to upload the save prior to a freeze, but the last few saves are zero bytes :/

Chris_McElligottPark

Nov 1, 2010 10:48 pm

administrator   ~0002512

Coming in 4.023:

* If the dreaded pthread_getschedparam error is encountered on OSX, normally this means a crash is imminent within 30 seconds or so if the player does not disable their sound first.
** We've been attempting many things to solve this problem, and still will be hunting for it, but as a temporary salve we've now made it so that when this error is encountered it will AUTOMATICALLY disable the sound for the player and shows them a message advising them to save their game and restart the program asap.
** It also now logs some extra information about the state of their program to hopefully aid in actually fixing the root cause of this.
** It also stops further images, music, and similar from being loaded, as they could also trigger the same crash and the player really needs to restart, anyway.

keith.lamothe

Nov 20, 2010 3:08 pm

administrator   ~0004107

Thankfully, it seems that Chris's rewrite of the sound subsystem has finally solved the OSX saga of problems with it :)

Issue History

Date Modified Username Field Change
Oct 21, 2010 7:44 pm ciaran New Issue
Oct 21, 2010 7:44 pm ciaran File Added: AI War: Fleet Command_46433.5GlQD1.sample.txt
Oct 21, 2010 8:02 pm keith.lamothe Note Added: 0001866
Oct 21, 2010 8:03 pm keith.lamothe Assigned To => keith.lamothe
Oct 21, 2010 8:03 pm keith.lamothe Status new => feedback
Oct 21, 2010 8:10 pm ciaran Note Added: 0001867
Oct 21, 2010 8:10 pm ciaran Status feedback => assigned
Oct 21, 2010 8:12 pm keith.lamothe Note Added: 0001868
Oct 21, 2010 8:12 pm ciaran Note Added: 0001869
Oct 21, 2010 8:13 pm ciaran File Added: log-composite.txt
Oct 21, 2010 8:13 pm ciaran Note Added: 0001870
Oct 21, 2010 8:16 pm Chris_McElligottPark Note Added: 0001871
Oct 21, 2010 8:17 pm keith.lamothe Note Added: 0001872
Oct 21, 2010 8:18 pm Chris_McElligottPark Note Added: 0001873
Oct 21, 2010 8:19 pm Chris_McElligottPark Note Added: 0001874
Oct 21, 2010 8:23 pm ciaran Note Added: 0001875
Oct 21, 2010 8:26 pm Chris_McElligottPark Note Added: 0001877
Oct 21, 2010 8:28 pm keith.lamothe Note Added: 0001878
Oct 21, 2010 8:41 pm ciaran Note Added: 0001879
Oct 21, 2010 8:44 pm keith.lamothe Note Added: 0001880
Oct 21, 2010 8:48 pm Chris_McElligottPark Note Added: 0001881
Oct 21, 2010 8:50 pm keith.lamothe Note Added: 0001882
Oct 21, 2010 8:51 pm ciaran Note Added: 0001883
Oct 21, 2010 8:53 pm Chris_McElligottPark Note Added: 0001884
Oct 21, 2010 8:57 pm ciaran Note Added: 0001885
Oct 21, 2010 9:21 pm ciaran File Added: ErrorsReportedByEngine.txt
Oct 21, 2010 9:25 pm ciaran Note Added: 0001888
Oct 21, 2010 9:27 pm Chris_McElligottPark Note Added: 0001890
Oct 21, 2010 9:41 pm ciaran Note Added: 0001897
Oct 21, 2010 9:42 pm keith.lamothe Note Added: 0001900
Oct 21, 2010 9:44 pm Chris_McElligottPark Note Added: 0001901
Oct 21, 2010 9:56 pm ciaran Note Added: 0001904
Oct 21, 2010 9:59 pm keith.lamothe Note Added: 0001905
Oct 21, 2010 10:05 pm Chris_McElligottPark Note Added: 0001907
Oct 21, 2010 10:07 pm ciaran Note Added: 0001910
Oct 22, 2010 3:55 am Chris_McElligottPark Note Added: 0001919
Oct 22, 2010 5:40 am ciaran Note Added: 0001921
Nov 1, 2010 10:48 pm Chris_McElligottPark Note Added: 0002512
Nov 20, 2010 3:08 pm keith.lamothe Note Added: 0004107
Nov 20, 2010 3:08 pm keith.lamothe Status assigned => resolved
Nov 20, 2010 3:08 pm keith.lamothe Resolution open => fixed
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception