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IDProjectCategoryLast Update
0000085AI War 1 / ClassicSuggestion - New Unit Ideas - GolemsOct 4, 2010 3:54 pm
ReporterMoonshine Fox Assigned To 
Status consideringResolutionopen 
Product Version3.700 
Summary0000085: Advent Golem
DescriptionAdvent Golem
...beginning or arrival of something anticipated...

A very powerful Golem that while being extremely powerful, travels at a pace slower than most units. Inching its way across the galaxy, it has multiple point defenses that can annihilate most units rapidly. Has long-ranged heavy weaponry that deal great damage, but have relatively slow rate of fire. Golem has influence on adjacent enemy planets, see below.

- Very High HP,
- Moderate Regeneration,
- Long Range,
- Extremely Powerful, Slower Rate of Fire,
- Temporary AI Progress Increase.

Use
The AI treats this Golem with extreme regard--the AI Progress is temporarily increased, and raises whenever it visits another planet; consequence for being one of the most dominant Golems. The AI focuses mainly upon the Golem with waves and reinforcements, but diverts some portion of the attacking waves to other planets or units to harass the base of players in the planet to ensure the human players are still careful about their other operations.

When this Golem travels to an enemy planet, all adjacent planet units react to attack the Golem (none should flood to player planets to make a mess). If and when the Golem is destroyed, all the units are freed on a rampage, having players immediately be at a disadvantage if they were steamrolling ahead a moment ago. Despite the AI Progress being restored to pre-Golem times, all the units released from the human player's over-extension will have them pay dearly.


Originally by: Spikey00
http://www.arcengames.com/forums/index.php/topic,2554.0.html
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Chris_McElligottPark

Oct 4, 2010 3:26 pm

administrator   ~0000252

Suggestions for future consideration will all be marked as "feedback."

Issue History

Date Modified Username Field Change
Oct 3, 2010 5:00 am Moonshine Fox New Issue
Oct 4, 2010 3:26 pm Chris_McElligottPark Status new => feedback
Oct 4, 2010 3:26 pm Chris_McElligottPark Note Added: 0000252
Oct 4, 2010 3:54 pm Chris_McElligottPark Status feedback => considering