View Issue Details

IDProjectCategoryLast Update
0008806Valley 1Bug - Monster BehaviorJul 17, 2012 1:49 pm
ReporterPyrrhic Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.113 
Fixed in Version1.201 
Summary0008806: Bear Traps acting funny
DescriptionThe following were tested with both regular and Explosive Bear Traps, and happened with both.

1) Small Urban Mechs are not immobilized by traps. See the attached photo. Note the two 'Immobilized!' messages trailing the SUM as it approaches me: 'Immobilized!' appeared when the SUM stepped on the trap, but it kept approaching me.
This might be intentional, in the spirit of "the big Mech crushed the puny trap without even realizing it was there, and was just too massive to be trapped by it." If this is the case, I suggest that the message 'Immobilized' not be displayed, since it's not being immobilized. 'Resisted Immobilization!' would be nice, but no message showing up works, too.

2) Traps don't instantly stop, but "decelerate" enemies for a few moments first. Try placing a trap in front of a Rhino or Bull that's coming at you full-speed: after it steps on the trap, it'll keep moving towards you, but quickly slow down; it'll fully stop about 3 body-lengths beyond the trap.

3) Traps immobilize enemies in midair. (Midair enemies also experience the "deceleration" effect.)
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Pyrrhic

Jul 7, 2012 5:40 am

reporter  

Unstoppable SUM.png (946,140 bytes)

keith.lamothe

Jul 17, 2012 1:49 pm

administrator   ~0026841

For 1.201:

* Extended the apply-conditions-to-target logic to affect all parts of a multipart target entity.
** This logic is used for stuff like the bear trap slowing effect, spells with debuffs-applied-to-target, etc.
** So this fixes problems like urban mechs not being slowed down by bear traps because the "leg" part did the hitting (the body actually does the movement, in code terms).

* Bear Traps now cause affected targets to instantly stop rather than just killing their acceleration.

Thanks :)


The midair thing is just how it works, there's not a big distinction between in-the-air and not-in-the-air when it comes to movement buffs.

Issue History

Date Modified Username Field Change
Jul 7, 2012 5:40 am Pyrrhic New Issue
Jul 7, 2012 5:40 am Pyrrhic File Added: Unstoppable SUM.png
Jul 7, 2012 5:41 am Pyrrhic Severity tweak => feature
Jul 10, 2012 8:38 am tigersfan Internal Weight => Fix Before Major Release
Jul 10, 2012 8:38 am tigersfan Assigned To => Chris_McElligottPark
Jul 10, 2012 8:38 am tigersfan Status new => assigned
Jul 17, 2012 1:49 pm keith.lamothe Note Added: 0026841
Jul 17, 2012 1:49 pm keith.lamothe Status assigned => resolved
Jul 17, 2012 1:49 pm keith.lamothe Fixed in Version => 1.201
Jul 17, 2012 1:49 pm keith.lamothe Resolution open => fixed